Need Help Please.

Requests for assistance and other HOWTOs.

Moderator: Board moderators

StrongKungFu
Newbie
Posts: 5
Joined: Thu Apr 01, 2004 7:34 pm

Need Help Please.

Post by StrongKungFu »

Hey, I've been playing Crossfire for a few days now, just on my own, I dont connect to the servers or anything, just standalone.

I have a problem. I wandered into a building in one of the towns, and by mistake got myself locked inside. I've been working at it for quite some time now, and I just can't get outside. The real problem is that I saved it just after getting locked inside, and killed the window... when I start again, I am back in the same place. Still locked inside.

All I need to do is to move my character 2 tiles up and I'd be able to get back to it. I dont want to start a new character though, as I'd be set right back to the start and would have to begin again.

I found the user.pl file in /var/games/crossfire/players/ I made a new character and tried editing the bed_x and bed_y co-ordinates, but it won't load that trial character anymore, it's back like in the beginning when you have to make the character. (A security feature?)

Does anyone know how I can modify the co-ordinates? I also dont want to be reset back to an Inn or anything, as I am in a very trasure rich environment and I odnt think I could find it again.

Please help. Any help people can give is greatly appreciated.
Avion
Senior member
Posts: 301
Joined: Tue Jun 03, 2003 1:16 am
Location: Canada
Contact:

Post by Avion »

Before hacking the player file you might try:

A. which building is it - maybe this is a map bug (no way out when reset) which needs fixing or maybe you just need a hint.

B. how about creating another character in a new instance of the client and using them to let the first guy out?

C. make your player or another player a DM and either just stroll out through a wall our summon him out.
StrongKungFu
Newbie
Posts: 5
Joined: Thu Apr 01, 2004 7:34 pm

Post by StrongKungFu »

Avion wrote:Before hacking the player file you might try:

A. which building is it - maybe this is a map bug (no way out when reset) which needs fixing or maybe you just need a hint.

B. how about creating another character in a new instance of the client and using them to let the first guy out?

C. make your player or another player a DM and either just stroll out through a wall our summon him out.
A. I dont really know where the building is. Though, I wish I did, because then suggestion B would make things very very simple. Perhaps this is a bug? Not likely though, as it was just by chance that I was on my way out, hit the switch, and then hit the wrong direction key...

The building I am in is a very large Warehouse, which has both a monstrous dungeon and a few Beds to Reality... And now that I think about it, it was stupid to use a bed to reality inside a dungeon, but now even when I run out of food, I start in the same dungeon, and still behind the locked gate.

C - ? What is a DM? and how is it done?
User avatar
hoxu
Senior member
Posts: 330
Joined: Tue Apr 29, 2003 6:10 am

Post by hoxu »

StrongKungFu wrote:C - ? What is a DM? and how is it done?
DM = Dungeon Master. Your server should have a file named "dm_file" somewhere. Open it in a text editor and read the contents. You simply need to add a line like

*:mysecretpassword:*

In the end of the file and then you can use command 'dm mysecretpassword in the game to enter dm mode with a character. Then, to summon your other character type 'summon <charactername>.

:roll:

/* Debian GNU/Linux - rebooting is for adding hardware. */
StrongKungFu
Newbie
Posts: 5
Joined: Thu Apr 01, 2004 7:34 pm

thanks.

Post by StrongKungFu »

Uhm, now how do I turn the dungeon master off? Or do I just forget about the extra player I created to be the DM?
EmperorBMA
Luser
Posts: 37
Joined: Sun Sep 14, 2003 4:58 am

Post by EmperorBMA »

Remove the line w/ the password and username and it should stop considering them a DM player.
-- Ride on Shooting Star... :)

Teiou-sensei lesson 9: Mobs, they arent trying to light your cigar.
Leaf
Forum Aficionado
Posts: 1994
Joined: Tue Apr 29, 2003 5:55 pm
Location: Minnesota, USA
Contact:

Post by Leaf »

To "leave" DM mode while playing, type the command:

nodm

More DM related information can be found at:
http://crossfire.real-time.com/commands/dm/index.html
Avion
Senior member
Posts: 301
Joined: Tue Jun 03, 2003 1:16 am
Location: Canada
Contact:

Post by Avion »

StrongKungFu wrote:
A. I dont really know where the building is. Though, I wish I did, because then suggestion B would make things very very simple. Perhaps this is a bug? Not likely though, as it was just by chance that I was on my way out, hit the switch, and then hit the wrong direction key...

The building I am in is a very large Warehouse, which has both a monstrous dungeon and a few Beds to Reality... And now that I think about it, it was stupid to use a bed to reality inside a dungeon, but now even when I run out of food, I start in the same dungeon, and still behind the locked gate.
If this is the case that map should have an emergency exit beacuse this will happen whenever players use the save beds and the map resets - unless there is a real good reason to trap players like this (like a secret exit to find). If you can find the map again please let us know so it can be fixed (or not). It is likely a bug although of the playability kind instead of the code kind.
User avatar
hoxu
Senior member
Posts: 330
Joined: Tue Apr 29, 2003 6:10 am

Re: thanks.

Post by hoxu »

StrongKungFu wrote:Uhm, now how do I turn the dungeon master off? Or do I just forget about the extra player I created to be the DM?
Ehum, logging out and in again should do the trick. Or you could always use the nodm command like Leaf suggested. :?

/* Debian GNU/Linux - rebooting is for adding hardware. */
StrongKungFu
Newbie
Posts: 5
Joined: Thu Apr 01, 2004 7:34 pm

thanks

Post by StrongKungFu »

thanks all. It worked out great. I will try to find that dungeon again, as I could not figure a way out, and it was basically just one big open warehouse area with a few smaller rooms. Anyway, thanks again.
Post Reply