Hanging when exiting

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One Salient Oversight
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Hanging when exiting

Post by One Salient Oversight »

For context, read this first.

Localhost game on laptop. When player exits on bed to reality and then quits, the game hangs and does not shut down. I have to shut it down using ksysguard ("end process").

How can the game be shut down properly?[/url]
Leaf
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Post by Leaf »

What exactly do you mean by "game" ?

The client?

The server?

Both?
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Eric Meyer
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Post by One Salient Oversight »

all I'm doing is running gcfclient. I assume that both server and client are started.

When exiting gcfclient, the client hangs.
Leaf
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Post by Leaf »

Hmm.. I see.

I'll test this evening and see what is going on.
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Eric Meyer
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Post by One Salient Oversight »

Remember - not connected to net at all. So when the player exits, there's no list of servers to choose from and everything hangs.
Leaf
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Post by Leaf »

Yep.. gtk-v11 client (r11727) can't cleanly exit without communicating to the metaserver.

Code: Select all


[ DEBUG     ] (common::handle_query) Received query.  Inpute stat now 1
[ INFO         ] (gtk::event_loop) gtk_main exited, returning from event_loop
[WARNING ] (commong::Metaserver_get_info) Unknown metaserver hostname: crossfire.real-time.com

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Eric Meyer
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Post by One Salient Oversight »

Any solution?
Leaf
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Post by Leaf »

Quick launch icon to kill gcfclient ? :lol:
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
Eric Meyer
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Post by One Salient Oversight »

Ha ha. That might just work...

I'll try it and see.
mwedel
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Post by mwedel »

If not already done, a bug on sourceforge should be filed on this.
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