Hanging when exiting
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Hanging when exiting
For context, read this first.
Localhost game on laptop. When player exits on bed to reality and then quits, the game hangs and does not shut down. I have to shut it down using ksysguard ("end process").
How can the game be shut down properly?[/url]
Localhost game on laptop. When player exits on bed to reality and then quits, the game hangs and does not shut down. I have to shut it down using ksysguard ("end process").
How can the game be shut down properly?[/url]
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What exactly do you mean by "game" ?
The client?
The server?
Both?
The client?
The server?
Both?
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
Eric Meyer
Eric Meyer
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Hmm.. I see.
I'll test this evening and see what is going on.
I'll test this evening and see what is going on.
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
Eric Meyer
Eric Meyer
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Yep.. gtk-v11 client (r11727) can't cleanly exit without communicating to the metaserver.
Code: Select all
[ DEBUG ] (common::handle_query) Received query. Inpute stat now 1
[ INFO ] (gtk::event_loop) gtk_main exited, returning from event_loop
[WARNING ] (commong::Metaserver_get_info) Unknown metaserver hostname: crossfire.real-time.com
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
Eric Meyer
Eric Meyer
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Quick launch icon to kill gcfclient ? 

"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
Eric Meyer
Eric Meyer
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