[Topic Split] MOTD suggestions

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Mith
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Post by Mith »

problem with motd's are
1) they are (always) way toooooo long
2) nobody ever reads them (for they are too long)

imo a motd should _only_ include 'messages of the day' (like team wars, rule updates) and no general text. This general text should be provided to new players only on an accept or die map :)
Bibendi ergo sum
or rather: sum ergo bibendi
Rednaxela
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Post by Rednaxela »

Mith wrote:problem with motd's are
1) they are (always) way toooooo long
2) nobody ever reads them (for they are too long)

imo a motd should _only_ include 'messages of the day' (like team wars, rule updates) and no general text. This general text should be provided to new players only on an accept or die map :)
I agree *feels a topic split going on...*
cavesomething
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Post by cavesomething »

maybe something could be done with storing a hash of the motd?

so that if a client connects to a server it will display motd then store servername_motd_hash

then if you reconnect it will check if the hash is stored, then fetch the motd and compare the hashes.

If they match show nothing, if they don't then display it (or say "MOTD has been updated, use the motd command to display the new one")
techolous
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Post by techolous »

divide the motd into a static, and news section and hash each individualy
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tchize
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RFE submitted

Post by tchize »

bort
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Post by bort »

But will this be added in?
Seems nothing has happened. :?
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techolous
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Post by techolous »

bort wrote:But will this be added in?
Seems nothing has happened. :?
I think this has been implimented in cvs, don't know of any servers that use it though.
Rednaxela
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Post by Rednaxela »

As I recall, it has been implimented in CVS on the server side, but clients don't do much with it yet even in cvs.
techolous
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Post by techolous »

/me starts up the client, recently updated to cvs, selects a server, and sees three tabs: "news", "rules", and "login".
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