[Topic Split] Amulet of Life Saving

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Nannif
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Post by Nannif »

How does lifesaving amulet work?

If you explore new area with your level 110, dont you have that?
cavesomething
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Post by cavesomething »

if you are wearing a lifesaving amulet and you would die, your HP are immediatly restored to full and you don't die. You can then be killed again immediatly thereafter.
Nannif
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Post by Nannif »

Ewwww...

I vote for a change of that to a death, without EXP loss, and without stat loss.

You end up at home. without the amulet.
poof
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Post by poof »

No. Do not change that as there is at least one quest in Ancient Pupland where having that amulet work as it is now is a Very Good Thing on occasion. It is not a quest in which dragons are interested but you humanoid types would be interested.
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Leaf
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Post by Leaf »

Nannif wrote:How does lifesaving amulet work?
More details on how the amulet works..

When you are wearing the amulet and your hit points reach zero* (-1 is when you actually die), the amulet applies the spell "heal" on the character and then the amulet disappears.

So, the player in question goes from 0 hit points to their maximum hit points and potentially begins taking damage as normal once again.

* - at zero hit points is also when you see "The have died" message, and other players on the server will see "<Something> has killed <Player_name> with <some-attack>"
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cavesomething
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Post by cavesomething »

Leaf wrote: * - at zero hit points is also when you see "The have died" message, and other players on the server will see "<Something> has killed <Player_name> with <some-attack>"
That reminds me, there really needs to be a followup to that one when lifesaving kicks in.

"gobiln killed foo with arrow"
"The reports of foo's death are greatly exaggerated."
Mith
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Post by Mith »

poof wrote:No. Do not change that as there is at least one quest in Ancient Pupland where having that amulet work as it is now is a Very Good Thing on occasion. It is not a quest in which dragons are interested but you humanoid types would be interested.
Or have sufficient hp, or use a certain skill (VERY DANGEROUS) ;)
Bibendi ergo sum
or rather: sum ergo bibendi
cavesomething
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Post by cavesomething »

That's why you try and find a convenient newbie to party with in order to help them 'level up' :twisted:
Tzevael
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Post by Tzevael »

cavesomething wrote:
Leaf wrote: * - at zero hit points is also when you see "The have died" message, and other players on the server will see "<Something> has killed <Player_name> with <some-attack>"
That reminds me, there really needs to be a followup to that one when lifesaving kicks in.

"gobiln killed foo with arrow"
"The reports of foo's death are greatly exaggerated."
This should also happen when, as has happened to me several times, a player escapes monsters to safety with 0 HP left. Perhaps the trigger for the message should be when the HP changes from 0 to >0, so when the escaped player starts regenning, that's presumably when they're safe.
karl

Post by karl »

If you are talking about Heinrich's hidden cave and trying to escape by starving to death - Don't be a follower of Devourers, or it would take you two days to starve down. I am lvl 22 atm and found myself only one of these amulet of lifesaving until now. Other than this tip and probably that about enough flying skill + Speed +HP - i was not able to solve the quest that time.
Have no boots of levitate also.
Would like to know how to reach the wall without killing Heinrich, too .
at least one quest in Ancient Pupland
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