How does lifesaving amulet work?
If you explore new area with your level 110, dont you have that?
[Topic Split] Amulet of Life Saving
Moderator: Board moderators
-
- Forum Fanatic
- Posts: 852
- Joined: Sun Jun 13, 2004 2:07 am
- Location: Hemel Hempstead
-
- Forum Aficionado
- Posts: 1994
- Joined: Tue Apr 29, 2003 5:55 pm
- Location: Minnesota, USA
- Contact:
More details on how the amulet works..Nannif wrote:How does lifesaving amulet work?
When you are wearing the amulet and your hit points reach zero* (-1 is when you actually die), the amulet applies the spell "heal" on the character and then the amulet disappears.
So, the player in question goes from 0 hit points to their maximum hit points and potentially begins taking damage as normal once again.
* - at zero hit points is also when you see "The have died" message, and other players on the server will see "<Something> has killed <Player_name> with <some-attack>"
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
Eric Meyer
Eric Meyer
-
- Forum Fanatic
- Posts: 852
- Joined: Sun Jun 13, 2004 2:07 am
- Location: Hemel Hempstead
That reminds me, there really needs to be a followup to that one when lifesaving kicks in.Leaf wrote: * - at zero hit points is also when you see "The have died" message, and other players on the server will see "<Something> has killed <Player_name> with <some-attack>"
"gobiln killed foo with arrow"
"The reports of foo's death are greatly exaggerated."
Or have sufficient hp, or use a certain skill (VERY DANGEROUS)poof wrote:No. Do not change that as there is at least one quest in Ancient Pupland where having that amulet work as it is now is a Very Good Thing on occasion. It is not a quest in which dragons are interested but you humanoid types would be interested.

Bibendi ergo sum
or rather: sum ergo bibendi
or rather: sum ergo bibendi
-
- Forum Fanatic
- Posts: 852
- Joined: Sun Jun 13, 2004 2:07 am
- Location: Hemel Hempstead
This should also happen when, as has happened to me several times, a player escapes monsters to safety with 0 HP left. Perhaps the trigger for the message should be when the HP changes from 0 to >0, so when the escaped player starts regenning, that's presumably when they're safe.cavesomething wrote:That reminds me, there really needs to be a followup to that one when lifesaving kicks in.Leaf wrote: * - at zero hit points is also when you see "The have died" message, and other players on the server will see "<Something> has killed <Player_name> with <some-attack>"
"gobiln killed foo with arrow"
"The reports of foo's death are greatly exaggerated."
If you are talking about Heinrich's hidden cave and trying to escape by starving to death - Don't be a follower of Devourers, or it would take you two days to starve down. I am lvl 22 atm and found myself only one of these amulet of lifesaving until now. Other than this tip and probably that about enough flying skill + Speed +HP - i was not able to solve the quest that time.
Have no boots of levitate also.
Would like to know how to reach the wall without killing Heinrich, too .
Have no boots of levitate also.
Would like to know how to reach the wall without killing Heinrich, too .
at least one quest in Ancient Pupland