Mikeeusa22 wrote:No. A dragonbane is the BANE of dragons! It kills you guys. That's just the way it is.
It makes logical sence, however the game is not balanced unless there is either a way (even if a difficult one) to get around it some how OR other races are given similar weaknesses (now that I think about it, elves and trolls have such weaknesses too, but to a much lesser an less obvious degree.)
So freaking what? Life's not fair, a game should be less so.
You're just pissed because yugi capped your scalely ....
Mikeeusa22 wrote:You're just pissed because yugi capped your scalely ....
No, I'm pissed because there is absoultly NO WAY for a dragon to defend against such a thing ridicuious weapon as a Dragonbane of devourers. A normal Dragonbane is fine, as it's attack is very powerful, but not crippling (though I think it's item_power should be higher), and a normal depleation weapons is fine because there is a way to defend against it, but a Dragonbane of devourers is just stupidly unbalanced. It's like a weapon with godpower attack type and +999 dam that only works against dragons, and it stupidly has no downsides (It's pretty much the most powerful weapon in the game other than custom enchanted or chaos sword, even if you're not fighting dragons).
Perhaps it would be somewhat better if god enchantments increased the item_power of items like other ways of enchanting.
We don't have to get all worked up guys - all we are getting at here is that a Dragonbane of Devourer is a unbalanced item because of the way the properties stack.
"Dragonbane" is ok, and "of Devourer" is ok - but when stacked it makes something that IMNSHO wasn't meant to be - and it basically takes any dragon out of the game. While you may like having a super dragon weapon, if there is an item that allows a lvl 50 player to easily dispose of a lvl 110 just because they are a dragon - that's probably unbalanced. (It's very similar to lvl 110 rods of banishment - very nice, very useful - probably overpowered as they stand now)
Yes we realize that a Dragon sacrifices the broad range of weapons and armor that humanoids have for his skin/claws(different argument) - but in the interest of preventing everyone from becoming the <powerful race> <powerful class> it's probably best the races/classes are somewhat balanced (this concept exists in every game - sure a wizard can blow your foot off from a distance, just what happens if you start hacking at him with a sword while he's casting..)
+100 is supposed to be immunity, as I said above - it's my opinion that a slayer wasn't supposed to do 300% depletion - and that the only 3x thing going on should be the damage dealt (and yes, I suppose 3x life leached if it's Devourer)
a new dragon only weapon, claws. straps on on top of a dragons exsisting claws, and blocks all the claw enchantments, but can be enchanted like a normal weapon. so we can have devourers claws of slay humans, which will also drain there stats even if the have protection from depletion.