
Classes for a new player
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Could you clarify how their position would be weakened. The monster AI already checks to see if a individual square is lighted if that's what you mean. (It just does'nt care if the indvidual square is darker than the global map, which is what I would fix)cavesomething wrote:Ooh, interesting point from that Rednaxela, when you fix lighting, fireborn will have to be made more powerful, to offset their weakened position.
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I guess it would beneifit the others slightly more.cavesomething wrote:it is more that they benefit less than no-glow-y people who would be able to sneak about better.
Also, if the view distance limit that currently exists is removed (and it could be, then monsters would rush fireborns as soon as they appear.)
Though the distance limit would much greater, the light would fall off quicker and monsters would instead of checking for any light, would check for it being beyond a certain threshold
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This leads to another possibility, the addition of a perception stat. If players and monsters all had it, then different monsters and players would be able to see each other less well. Blinding would change from an effect to a temporary decrease in perception (to zero, partial resistance would enable the fall to be less severe).
Yeah, I was just thinking of that. And that would also make dark vision in it's current state obselete.. In that case i might be good to just make dark vision affect the perception stat instead of it's current affect.cavesomething wrote:This leads to another possibility, the addition of a perception stat. If players and monsters all had it, then different monsters and players would be able to see each other less well. Blinding would change from an effect to a temporary decrease in perception (to zero, partial resistance would enable the fall to be less severe).
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