Classes for a new player

Speak about everything in regards to Crossfire.

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bort
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Post by bort »

when your high level, it doesn't really matter as your a good all-arounder and only have to worry about your achille's heel. :P
Rednaxela
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Post by Rednaxela »

bort wrote:...and only have to worry about your achille's heel. :P
Such as lack of weapon/armor slots... large negetive resists... and other such things...
cavesomething
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Post by cavesomething »

Ooh, interesting point from that Rednaxela, when you fix lighting, fireborn will have to be made more powerful, to offset their weakened position.
Rednaxela
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Post by Rednaxela »

cavesomething wrote:Ooh, interesting point from that Rednaxela, when you fix lighting, fireborn will have to be made more powerful, to offset their weakened position.
Could you clarify how their position would be weakened. The monster AI already checks to see if a individual square is lighted if that's what you mean. (It just does'nt care if the indvidual square is darker than the global map, which is what I would fix)
cavesomething
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Post by cavesomething »

it is more that they benefit less than no-glow-y people who would be able to sneak about better.

Also, if the view distance limit that currently exists is removed (and it could be, then monsters would rush fireborns as soon as they appear.)
Rednaxela
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Post by Rednaxela »

cavesomething wrote:it is more that they benefit less than no-glow-y people who would be able to sneak about better.

Also, if the view distance limit that currently exists is removed (and it could be, then monsters would rush fireborns as soon as they appear.)
I guess it would beneifit the others slightly more.
Though the distance limit would much greater, the light would fall off quicker and monsters would instead of checking for any light, would check for it being beyond a certain threshold
cavesomething
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Post by cavesomething »

This leads to another possibility, the addition of a perception stat. If players and monsters all had it, then different monsters and players would be able to see each other less well. Blinding would change from an effect to a temporary decrease in perception (to zero, partial resistance would enable the fall to be less severe).
Rednaxela
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Post by Rednaxela »

cavesomething wrote:This leads to another possibility, the addition of a perception stat. If players and monsters all had it, then different monsters and players would be able to see each other less well. Blinding would change from an effect to a temporary decrease in perception (to zero, partial resistance would enable the fall to be less severe).
Yeah, I was just thinking of that. And that would also make dark vision in it's current state obselete.. In that case i might be good to just make dark vision affect the perception stat instead of it's current affect.
cavesomething
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Post by cavesomething »

Yeah, this would give 2 uneeded but helpful stats, Cha and Per, which might make it easier to balance effects a little more.
bort
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Post by bort »

The Per stat could also facilitate how far into darkness you can see. 8)
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