Two new (Navarian :) ) Building archs

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mikeeusa22

Two new (Navarian :) ) Building archs

Post by mikeeusa22 »

https://cat2.dynu.ca/crossfirearch/cast ... varian.arc
https://cat2.dynu.ca/crossfirearch/cast ... se.x11.png
https://cat2.dynu.ca/crossfirearch/cast ... se.x12.png

https://cat2.dynu.ca/crossfirearch/castle_navarian.arc
https://cat2.dynu.ca/crossfirearch/cast ... se.111.png

castle_a_navarian.arc :

Code: Select all

Object castle_a_navarian
name castle
type 66
face castle_a_navarian.x11
speed -0.300
anim
castle_a_navarian.x11
castle_a_navarian.x12
mina
no_pick 1
editable 2
visibility 100
magicmap grey
end
More
Object castle_b_navarian
name castle
type 66
face castle_a_navarian.x11
anim
castle_a_navarian.x11
castle_a_navarian.x12
mina
x 1
no_pick 1
visibility 100
magicmap grey
end
More
Object castle_c_navarian
name castle
type 66
face castle_a_navarian.x11
anim
castle_a_navarian.x11
castle_a_navarian.x12
mina
y 1
no_pick 1
visibility 100
magicmap grey
end
More
Object castle_d_navarian
name castle
type 66
face castle_a_navarian.x11
anim
castle_a_navarian.x11
castle_a_navarian.x12
mina
x 1
y 1
no_pick 1
visibility 100
magicmap grey
end
castle_navarian.arc :

Code: Select all

Object castle_navarian
name castle
type 66
face castle_navarian.111
no_pick 1
editable 2
visibility 100
magicmap grey
end
mikeeusa22

Post by mikeeusa22 »

Did I do the arc file correctly!
Could someone uplade to C V ESS!
I shall make other navarian arches such as towers etc.
What chall THINK! (WHAT! /me pushes $_)
cavesomething
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Post by cavesomething »

mikeeusa22 wrote:Did I do the arc file correctly!
Dunno, I have a passable understanding of the parser for archetypes, but not how to write the things....
mikeeusa22 wrote: I shall make other navarian arches such as towers etc.
What chall THINK! (WHAT! /me pushes $_)
Yay towers, even better, have towers that fire arrows at anyone who attacks them (basically an invincible, static archer).
mikeeusa22

Post by mikeeusa22 »

Sentry towers, I like.
That should be one of the region buildable things.
bort
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Post by bort »

Gaurd towers and catapults should also be made. Think warcraft II.
lordyoukai.DA
My wraith is cooler than your dragon.
cavesomething
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Post by cavesomething »

The difficulty is deciding who they should attack. At the moment the ability to have sides is somewhat limited, what is really needed is the abstract idea of 'teams' so that the monsters (towers) can be on the same team as the players, and attack the other side's players and pets.

This is non-trivial though, and actually keeping track of teams over all creatures and all maps would be not fun...
bort
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Post by bort »

Do parties count? Lets say that a town is openly hostile to dragons. So if any race type dragon walks by a gaurd tower is shot at unless that it is in a party with a humaniod.
lordyoukai.DA
My wraith is cooler than your dragon.
cavesomething
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Post by cavesomething »

Whatdo you mean 'unless' surely 'even' ? :twisted:
bort
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Post by bort »

cavesomething wrote:Whatdo you mean 'unless' surely 'even' ? :twisted:
?????
?????
If you in a party, you can go into or pass a town/city/tower that is hostile to race type where the building fires arrows, spells, etc,. If your not, you get attacked by the building until you clear it out.
lordyoukai.DA
My wraith is cooler than your dragon.
cavesomething
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Location: Hemel Hempstead

Post by cavesomething »

Hmm, I think that, in a party, with some other player who is on the same map, otherwise all dragons would join a dragon party and get a sockpuppet troll to join....

The clear it out approach could work... casper fixed town portal, so a simiar approach could be used there (clear the tower get a token that is good for until the tower resets)
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