Zephyrus wrote:there are some times when being able to go back to your Scorn savebed makes everything so much easier.
This is the point, crossfire is set in a middle-ages style place. Travelling was slow and difficult back then, so that the game should reflect that seems sensible to me. Yes, it is convenient to zip around the world like crazy, but it is too easy that way.
Zephyrus wrote:
Limiting the spell may limit exploration for some,
I think it may do the opposite, without the crutch of WoR, cities would have to stand on their own, and players travelling to cities would actually have an incentive to stay there more than half an hour at a time.
Zephyrus wrote:
because not all of us can make the walk from Navar to Scorn (for exapmple) without becoming really frustrated. With the current worldmap size, I do not particularly enjoy the idea of not being able to recall.
This is actually another point altogether, what I want to have in the not to distant future is a 'follow' command. (it is another item on my todo list after regions.) This would be of the form follow [playername] and, as long as you were on the same map (true for tiled maps like world map) you would then move to be always in the square two behind where they last walked.
I wanted to have it for the purposes of leading people to quests (the newb question 'where is such and such a quest?' 'Meet me in scorn and follow me' kind of thing). But there is great potential for a guide bot too, one that is set up by dm's to be invincible, and would on request go from region to region, so that players could follow it. (and PK-ers could lie in wait for the long train of newbs wandering towards them.....)
I haven't yet figured out how such a thing would be written, maybe sam could be pressed into service for that?
Of course I also want to have transition maps for ships and dragons, they should take time to get where they are going (at least 30 seconds or so) and there should probably be some random dangers along the way (tornados, whirlpools, shark attacks) possibly forcing a ship wreck (land on a random beach square somewhere in the world.....) Yes, this could leave players stuck, the ship's ticket could be a mangled scroll of word of recall, that is taken away if the ship lands safely.