resist drain +200

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Mith
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resist drain +200

Post by Mith »

i found a strange ring of adamant. one of its stats are 'resist drain +200'

does this have any profits (except that i can wield a weapon that gives drain -100 and still have drain+100)

Same question applies to fire, cold and so on.
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Leaf
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Re: resist drain +200

Post by Leaf »

Mith wrote:i found a strange ring of adamant. one of its stats are 'resist drain +200'
Was this on a public server? If so, which one?
Mith wrote: does this have any profits (except that i can wield a weapon that gives drain -100 and still have drain+100)

Same question applies to fire, cold and so on.
AFAIK, the only profit will probably be in price if you choose to sell the ring to a shop.

See the FAQ for calculating partial resistances

http://crossfire.real-time.com/faq/faq.html#3.2.4.1

What you summarize won't work. Negative values are calculated last and seperately from all the other "bonuses" so in this case, this character would have a maximum resistance to drain of zero.
Mith
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Re: resist drain +200

Post by Mith »

leaf wrote:
Mith wrote:i found a strange ring of adamant. one of its stats are 'resist drain +200'
Was this on a public server? If so, which one?

What you summarize won't work. Negative values are calculated last and seperately from all the other "bonuses" so in this case, this character would have a maximum resistance to drain of zero.
Yes, it was on a public server. Actually it was on MF

Like you know, there are rings titled 'strange ring' and they have resist drain.
You'll also know there is a (very) little change of finding a strange ring of Strife (for example) that is just like a ring of Strife, but with resist drain +100 and +4 IP

Now, if you happen to find a strange ring of Adamant, you have the bonus of a normal ring of Adamant AND the resist drain+100. Now, a ring of Adamant has resist drain +100 on its own, so, thats how my 'Strange Ring of Adamant' got its resist drain +200

Whenever i apply that ring, my resistance to draining rises to +200. And if i apply a sleek katana (resist drain -100) my draining resistance drops to 100.

So, maybe it _shouldn't_ work, but it actually works nice.
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Valderan
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Post by Valderan »

Not true, it may seem to appear nice and working, but look at us poor undead, our perceive self says resist holy word +0, when its actually -100. Just thought I'd point that out.
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Post by Leaf »

Valderan wrote:Not true, it may seem to appear nice and working, but look at us poor undead, our perceive self says resist holy word +0, when its actually -100. Just thought I'd point that out.
Good point. What does a perceive self spell show and the 'resistances command?

It could be a client display bug where it shows +100 when it really is 0. Something like this has happened in the past, but I don't remember the exact details.
Mith
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Post by Mith »

leaf wrote:
Valderan wrote:Not true, it may seem to appear nice and working, but look at us poor undead, our perceive self says resist holy word +0, when its actually -100. Just thought I'd point that out.
Good point. What does a perceive self spell show and the 'resistances command?

It could be a client display bug where it shows +100 when it really is 0. Something like this has happened in the past, but I don't remember the exact details.
both resistances and precieve self say: resist drain +100.

maybe i should test it in the arena, but i wont do so now (way to tired, nite :))
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bort
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Post by bort »

Why is it that if you resist drain +100 naturally,
weild a weapon with drain -100, and it doesn't change if you wear
a ring of res drain +100?
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Post by Leaf »

bort wrote:Why is it that if you resist drain +100 naturally,
weild a weapon with drain -100, and it doesn't change if you wear
a ring of res drain +100?
That's how the formula is intended to work..

Negative values are calculated last and seperately from all the other "bonuses."
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Post by Casper »

leaf wrote:It could be a client display bug where it shows +100 when it really is 0. Something like this has happened in the past, but I don't remember the exact details.
I'm not sure the client was coded with >100 res items in mind... I'd say >100 res items are a bug in itself. AFAIK a needed one though, to make weight work. I can't think of a general solution to fix this. On one hand you need weight to work, on the other you don't want +100 res items to increase any further, and -100 res items to decrease any further.
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Azriel
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Post by Azriel »

More than +100 resist means nothing, but less than -100 has sense :
with -100 you take double damage, with -200 triple damage, and so on...
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