idea for a new creature type?

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Fiindil
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Post by Fiindil »

hmmmm i disagree, no rings or ammy's is harsh.... maybe ammy's and ONE ring?
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cavesomething
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Post by cavesomething »

I think I have to concur with the guest on this one.

If it were so that the player had a 1% (say) chance to gain any bonus from an item that they don't already have (eg eat ring wis+1, if wis is not at max, have 1% chance to act like wis potion, eat ring wc+1 same chance for wc). This would make gaining resistances very hard, and make speed, dam and wc high, could well be an interesting way to play.

Maybe to stop the values skyrocketing too high, instead start at 50% and half at each success? res anything above 30 would be really hard then, but stats should be able to get maxxed eventually, and getting a massive range of attack types should be possible.
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Post by Guest »

Yes, I like that cavesomething.
Now I admit that they can wear rings (they have 3 arms&legs)
But I don't think amulets/talimans should be allowed to be worn as their entire head is a mouth. No real neck to hang a talisman from.(but one "could" hang from it if it was percieved to be to great a weakness.)
They would be allowed biting/clawing/punching (maybe karate) but no weapons, not even bows.
No armour not even cloaks becuse it would hamper the third arm.
They have one eye so they would be vulnerable to blindness, and have penalties for throwing.
maybe start with negative to Int/wis/pow/cha and plusses to str/con
maybe an added percent chance to fail to learn spells and or prayers because they were never really known to be that bright.
Eat metal and rock, everything else is poison.
maybe potions 50% chance success,25% fail, 25% act as cursed.
maybe no rods/staves/wands either. Heh eat them to learn the spell. :-)
the above can be modified to keep it from being too powerfull or too weak.
anything else ??
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Fiindil
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Post by Fiindil »

yeah the animation, make them look like Barney the Dinosaur :P
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Leaf
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Post by Leaf »

Anonymous wrote:anything else ??
Any sort of speed penalty or bonus, assuming the 3 leg concept stays?

Any armour or AC bonus based on level?
Since they can't wear the usual items for armour and AC

Any bonus resistances?
If so, to what and how much and why?
cavesomething
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Post by cavesomething »

As I am currently envisaging this creature, its AC and armour bonuses would start out at zero and increase only due to eating items. Level would be almost irrelevant to such a creature, affecting only HP/SP/Grace. Bonus resistances would be sensible for acid (it digests metal, so must have a hideously low internal Ph) and poison (metabolism based on metals, should not be affected by poisons as normal creatures).

Oh and they should get a massive fudge factor in their favour for smithery.
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Post by woo »

this would allow a high lvl player like myself to feed this creature my apt, and propel it to the upper level of it's strength simply by letting it eat an entire stack of goodies?
cavesomething
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Post by cavesomething »

sure, but you would need a *lot* of high level stuff especially if the chance kept decreasing), so I don't see that that would be much good, after all, you can do the same with dragons and corpses, party briefly through TC of choice and then have a sufficiantly high level. the Xorn under my view would also inherit negatives, since the really cool stuff has penalties too, it would be difficult to just raise everything, far more so than it is to feed a newbie dragon ~ 30 stat potions and many corpses anyway.
woo
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Post by woo »

so if the only way this creature gets any better how does it advance to being able to defeat more powerful monsters that drop the more powerful artifacts?
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Post by Avion »

Does he poop out metal ore or something? That would be nice for alchemy purposes.
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