Auto-Eat feature for GTK client
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Auto-Eat feature for GTK client
Sometimes I get interrupted and need to step away from my machine for 10-15 mins.. my character really eats up food quick, and I'm no where close to a bed.. Would be nice to have something that automatically makes you eat when food runs low for those "I just cannot get to a safe spot and save" moments...
Isn't there already code for that on the server side?
player.c:2342

player.c:2342
Code: Select all
new_draw_info(NDI_UNIQUE, 0,op,"You blindly grab for a bite of food.");

/* Debian GNU/Linux - rebooting is for adding hardware. */
- RovinRogue
- Luser
- Posts: 35
- Joined: Sun Oct 12, 2003 11:18 pm
- Location: Edmonton - AB - Canada
Even if you have food that you have cast on the ground it will reach for that as well ... at least it used too
I used to just cast as many waybreads as I could on the gorund below me and then run to the phone or dinner or whatever

I used to just cast as many waybreads as I could on the gorund below me and then run to the phone or dinner or whatever

~A whimsical little tale,
Till seen is the morning light.
Sing out loud - or not,
F@#K you morning, Goodnight!~
Till seen is the morning light.
Sing out loud - or not,
F@#K you morning, Goodnight!~
That's excellent! Just what I always wanted! Will the client also do all the quests and collect quest items in your apartament, and try to maximise stats?
On a more serious note an ability to have a block of commands, which do not get excecuted until the server cached the whole block could be useful.
eg. when standing on a stair:
block_start; apply; fire 3; fire 4; fire 5; block_end
would prevent you from going to a new level and then watching yourself die whilst the command to fire is trying to get through. Of course this is only useful on low bandwidth connections where 15s lag is an issue...

On a more serious note an ability to have a block of commands, which do not get excecuted until the server cached the whole block could be useful.
eg. when standing on a stair:
block_start; apply; fire 3; fire 4; fire 5; block_end
would prevent you from going to a new level and then watching yourself die whilst the command to fire is trying to get through. Of course this is only useful on low bandwidth connections where 15s lag is an issue...