I installed and love the game and I am ever running a public server. With that said let me state some of my ideas. I found not much of a problem installing and working the client but I must say that it is not very friendly to none techie/geek types. I think if we wanted to attract more players there are some simple changes that can be made.
1) Make one installer to install the client and the GTK.
2) Put a sheet in with the client with the commands and maybe the Players Handbook from the main site that they can print out if wanted.
3)Add more presets.
4) Make a bind for use as the middle mouse button.
5) Maybe add a text field showing what is bound to F1-F8 for easy access
6) Rename 'Quit Player' to 'Delete Player'
Just my ideas for what it is worth
Some ideas
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Re: Some ideas
I assume you're referring to the Windows version of the client?penbrock wrote:1) Make one installer to install the client and the GTK.
I could bundle GTK, but then, it becomes a real pain to install, if I remember correctly...
I'll probably check someday, to make sure. But GTK isn't that Windows friendly, unfortunately (the only nice version I'm aware of is GAIM's).
Re: Some ideas
Ryo wrote:I assume you're referring to the Windows version of the client?penbrock wrote:1) Make one installer to install the client and the GTK.
I could bundle GTK, but then, it becomes a real pain to install, if I remember correctly...
I'll probably check someday, to make sure. But GTK isn't that Windows friendly, unfortunately (the only nice version I'm aware of is GAIM's).
Yes for Window$. Most people still inly use Windows. I myself use both Win and Linux. But it would be nice to have a simple installer for Windows users
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Re: Some ideas
For which skills and abilities (etc.) ?penbrock wrote: 3)Add more presets.
This can get touchy though..
What about skill that are not available to all players - such as meditate?
Should the "m" key be reserved for that skill anyway?
Keep in mind the reserved movement keys for those playing on a laptop:
y k u
\ | /
h -- s -- l
/ | \
b j n
There might be other aspects to consider that I can't think of right now.
Going a little off topic here..
Does anyone know off hand where the preset keys are stored?
Many years ago in the Netrek forums, people used to post their keybinding(it was a simple text file IIRC) files for others to use. Is the keybinding file for Crossfire that easy to access *and* to read?
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Eric Meyer
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Re: Some ideas
How about having a list of preset bindings on the server per race/class and sending one for a particular character to the client, if it has been requested?Leaf wrote:For which skills and abilities (etc.) ?penbrock wrote: 3)Add more presets.
This can get touchy though..
What about skill that are not available to all players - such as meditate?
Should the "m" key be reserved for that skill anyway?
Keep in mind the reserved movement keys for those playing on a laptop:
y k u
\ | /
h -- s -- l
/ | \
b j n
There might be other aspects to consider that I can't think of right now.
$HOME/.crossfire/keysLeaf wrote: Going a little off topic here..
Does anyone know off hand where the preset keys are stored?
Many years ago in the Netrek forums, people used to post their keybinding(it was a simple text file IIRC) files for others to use. Is the keybinding file for Crossfire that easy to access *and* to read?
Its plain text, but not easily human readable, unless you know what each part means.
Ya that would be great. Just an easier way to bind for non-techie typesMonger wrote:Wouldn't it be better to make it easier to bind actions to keys? Like having a skill list, much like the spell list in GTK2 version, that you could right click to bind to a key. Also I'd love to see binding incorporated into the spell list.
Feel free to submit a feature request at http://sourceforge.net/tracker/?group_i ... tid=363833penbrock wrote:Ya that would be great. Just an easier way to bind for non-techie typesMonger wrote:Wouldn't it be better to make it easier to bind actions to keys? Like having a skill list, much like the spell list in GTK2 version, that you could right click to bind to a key. Also I'd love to see binding incorporated into the spell list.

(features requests, even if right now there are many pending, is a good way to not lose track of what people are expecting)