Well, thats propably too much work. It's just that the newMonger wrote:I really like this as a starting point, but unless we up the resolution the images will be fuzzy. Only other option I see is to have a pixel artist tweak the images to display better.
graphics have a different style. An antialiased style,
which is nicely alpha-composed to be underground.
If all graphics go this way, the game will have a consistent
feeling again.
And upping the resolution is IMHO the only way to get better
graphics. It's the perspective of crossfire which reduces the
possible detail you can put in the 32x32 pixels.
All human-like monsters look similar from above

and some arms

Also re-working all the graphics in GIMP would add around
4 hours to the 4 hours modelling i put into the goblin.
Modelling the things is _the_ way. I belive more people can
open some modeller and model a monster that looks good
at 32x32 (or even 64x64) pixels, than pixeling it in Gimp.
Also note here that you can't just rotate your monster in gimp
and re-render it, you have to redraw it completly.
Having a monster with real 8 directions makes crossfire
much more dynamic. (than with these from-front monsters
like the ogres ...)
I will definitively continue modelling for crossfire+, i don't know
if the crossfire developers are interested in the new graphics, some of them
seem to dislike the new style quite much.
But at least the users on cf.schmorp.de seem to like them
(no complains yet)