Search found 22 matches

by elmex
Sun Jul 09, 2006 10:42 am
Forum: Programming and Development
Topic: New map editor
Replies: 4
Views: 802

The documentation clearly tells you that you have to use the middle mousebutton to scroll.
by elmex
Thu Jun 01, 2006 12:33 am
Forum: Programming and Development
Topic: New map editor
Replies: 4
Views: 802

Update! GCE has now for quite some time autojoining!

See and try out: http://cf.schmorp.de/editor.shtml

Help us to find bugs and have fun at making some maps!
by elmex
Fri May 12, 2006 1:42 pm
Forum: General chat
Topic: Graphics that need work
Replies: 29
Views: 3367

Mith wrote:by the way, you do not need 8 animations. 4 is sufficient since you can mirror north/south, east/west, NE/NW and SE/SW
So to the east the monster holds the club in the right hand and
when facing to the left it holds the club in the left hand?
by elmex
Wed May 10, 2006 7:55 am
Forum: Programming and Development
Topic: Crossfire 2.0
Replies: 5
Views: 1017

Re: RTFW

techolous wrote: http://wiki.metalforge.net/doku.php/dev_todo

A link on this page goes to a list of things that at least one person wants for the 2.0 release.
Oh, okay, i didn't know about that wiki.
by elmex
Sat May 06, 2006 11:59 pm
Forum: Suggestions
Topic: More realistic boat travel - should it be done
Replies: 15
Views: 1875

theyre enchanted ships, they travel quickly, but with a slight delay. they should be a portal, and a small ship map, so you can walk around, but keep it less than 10-20 seconds. then the user can disembark, through another portal.

That sounds like an good idea to me. I've had that in a textmud ...
by elmex
Sat May 06, 2006 11:54 pm
Forum: Programming and Development
Topic: Crossfire 2.0
Replies: 5
Views: 1017

Well, afaik there are no informations about version 2.0.
There is work going on that will improve the protocol under the plates a bit...
but afaik there are no big game-features planned. And certainly there are no plans
to work on the graphics for example (there are no artists afaik :)).

And UML ...
by elmex
Sat May 06, 2006 9:08 pm
Forum: General chat
Topic: Graphics that need work
Replies: 29
Views: 3367

I really like this as a starting point, but unless we up the resolution the images will be fuzzy. Only other option I see is to have a pixel artist tweak the images to display better.

Well, thats propably too much work. It's just that the new
graphics have a different style. An antialiased style ...
by elmex
Wed May 03, 2006 9:58 pm
Forum: General chat
Topic: Graphics that need work
Replies: 29
Views: 3367

btw, what happens if you render it with a mainly green texture, before you scale it down? if you simplify the colours, it might look more "normal" at 32x32...

I don't render them in big and scale them down afterwards.
I set the yafray output size to 32x32 pixels. I belive it's more
accurate to ...
by elmex
Wed May 03, 2006 3:55 pm
Forum: General chat
Topic: Graphics that need work
Replies: 29
Views: 3367

That client looks great! (just make sure it's 'themable' for those that don't like wooden borders on their screens),

Yes, making it themable isn't a big problem. I'm also not completly
happy with the wood :)


One of the features that look most promising is the 'radar, especially if it doesn't ...
by elmex
Tue May 02, 2006 8:41 pm
Forum: General chat
Topic: Graphics that need work
Replies: 29
Views: 3367

just a sidenote:
i've replaced the prison and the l_shop1 graphics today in crossfire+
http://www.ta-sa.org/files/sc/cfp_scorn4.png