More realistic boat travel - should it be done
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More realistic boat travel - should it be done
Since code for player driven transports has been commited, shoud some of the boats used for transportation between cities actualy travel between the cities and not instantly transport the player?
Hm, making the boat traveling a real travel would be nice. but it's
not fun to ship around the whole continent to get to navar for example,
or 20 minutes only water to get to lakecountry or santo dominio.
Traveling to navar over the land is quite dull already, and doing that trip
everytime again is also not very fun. I heard from quite some games
where you have a travel-book and you can travel to visited places with
such a book very quick. This way you take the long travel to navar once
and can get back to scorn and to navar again in no time.
This is of course not realistic, but realsim is not the aim IMHO, fun should
be the aim.
not fun to ship around the whole continent to get to navar for example,
or 20 minutes only water to get to lakecountry or santo dominio.
Traveling to navar over the land is quite dull already, and doing that trip
everytime again is also not very fun. I heard from quite some games
where you have a travel-book and you can travel to visited places with
such a book very quick. This way you take the long travel to navar once
and can get back to scorn and to navar again in no time.
This is of course not realistic, but realsim is not the aim IMHO, fun should
be the aim.
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That sounds like an good idea to me. I've had that in a textmud, that when you travelledAaron wrote:theyre enchanted ships, they travel quickly, but with a slight delay. they should be a portal, and a small ship map, so you can walk around, but keep it less than 10-20 seconds. then the user can disembark, through another portal.
with a ship it took some time...
IMHO it would be okay to model a boat map and make the travels even longer
(1-2 minutes?) dependend on the distance.
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The way i was thinking of doing this, was by hooking a script onto one of the new transports (there are a few boats in scorn's port that have been converted specificly for that map). Instead of the player(s) moving it, it would have a pre-set course (using waypoints taken from a file), with some inteligence dealing with how to get back on course if the boat/cart/etc is pushed around.
After that gets done, i was also thinking about adding a way to have a way to call additional scripts (specified in the list of waypoints), so ships could run into storms, get attacked by pirates, get lost (part of a quest), etc.
BTW, with the transports you can see what is around the boat (you see the boat not yourself moving on the map). Also every method of using the new transports to crash a server involves picking it up, which won't be allowed for these ones.
After that gets done, i was also thinking about adding a way to have a way to call additional scripts (specified in the list of waypoints), so ships could run into storms, get attacked by pirates, get lost (part of a quest), etc.
BTW, with the transports you can see what is around the boat (you see the boat not yourself moving on the map). Also every method of using the new transports to crash a server involves picking it up, which won't be allowed for these ones.