Search found 13 matches

by Perkins
Wed Aug 27, 2008 6:10 am
Forum: Suggestions
Topic: Ridiculously Powerful
Replies: 13
Views: 2819

One other thing I've seen is to make improving some skills detract from other skills and/or have skills slowly decay over time. That way, to have a character that stays good at everything, one has to use everything evenly and on a regular basis. Which almost nobody does.
by Perkins
Thu Aug 14, 2008 4:53 pm
Forum: Suggestions
Topic: Ridiculously Powerful
Replies: 13
Views: 2819

The simple way to balance this would be just to make the experience tables somewhat inverse. Make the first few levels of a skill take a large amount of experience to get started, then have it drop off to practically nothing and work back from there. Then start a new player with a few levels of ...
by Perkins
Thu Aug 14, 2008 4:44 pm
Forum: Suggestions
Topic: Chain Reactions
Replies: 11
Views: 2819

I got this idea because I play Nethack a lot when I'm not online, and I really like the whole, "you can do almost anything" part of it. Wands and staves are, at the moment, practically useless. Everyone just carries rods which don't run out of charges.

Scrolls should probably just burn up 99.9% of ...
by Perkins
Sat May 26, 2007 6:49 pm
Forum: Suggestions
Topic: Chain Reactions
Replies: 11
Views: 2819

Chain Reactions

As it currently stands, I can burn up, break, freeze, or otherwise destroy lots of magical items without any sideeffects whatsoever. I think it would be interesting if destroying scrolls, wands, staves, rods, potions, dusts, et cetra would sometimes trigger whatever effect those items had. eg ...
by Perkins
Wed Mar 28, 2007 9:49 pm
Forum: Suggestions
Topic: Permanent Locker time limit
Replies: 0
Views: 318

Permanent Locker time limit

Since there are now personal permanent apartments, would it be possible to make the permanent lockers change their keys when they're not used for a while? Currently there are no keys left, which is aggravating when one is trading stacks of supplies that are too heavy to mail with someone who is ...
by Perkins
Fri Feb 23, 2007 1:26 am
Forum: Suggestions
Topic: camping
Replies: 7
Views: 981

Just give them a maximum weight limit of like 10. This would allow them to maniuplate small things, but not to carry lots of stuff. Perhaps set their maximum strength to like 2 or 3 or so... But make up for it with enhanced spellcasting abilities, no need to eat, and resistance to physical attack.
by Perkins
Thu Feb 22, 2007 9:59 pm
Forum: Suggestions
Topic: Damage show / Monster life show
Replies: 14
Views: 1881

Another possibility would be to make it so that you can tell how badly hurt a monster is by looking at them, and then make it so that the probe spell tells other things, like regen rate, mana level, maybe stats...

Personally I find it kind of lame that you can be beating on a monster and have no ...
by Perkins
Thu Feb 22, 2007 9:46 pm
Forum: crossfire.metalforge.net
Topic: Appeal for DM quests
Replies: 12
Views: 1663

Just a thought, but if there were some people out there who were really good at scripting, they might be able to put together some kind of quest that uses client bots for NPCs... Which could then be made to do all sorts of interesting things without straining the server too much.... :wink:
by Perkins
Sat Jul 08, 2006 9:00 am
Forum: General chat
Topic: "Dynamic Alchemy" [topic split]
Replies: 10
Views: 1473

Though it would require nearly a total rewrite of the current system, it would also be interesting to make a "dynamic alchemy" where almost anything could be mixed with almost anything, and rather than fixed recipes it calculates the results from the properties of the ingredients and the skill of ...
by Perkins
Mon Jul 03, 2006 4:50 am
Forum: Spoilers
Topic: Question about the "brace" command.
Replies: 8
Views: 1522

I actually use the brace command quite a lot. It's really nice when you're doing something like holding a bunch of monsters at a doorway and don't want to end up rushing into the middle of them. Or when you're bashing down a door and don't want to end up running into the room when it gives way.