IMHO DMs seem to do too much admining and not enough DM-ing (in the D&D sense of the term).
I recall that soon after I started playing on metalforge, one of the DMs (can't recall who) ran a packrat quest. There don't seem to have been any of these since.
I appriciate that running quests is harder than muzzling or jailing someone, but it is also far more interesting for the players on the other end
If it is too difficult for dms to organize, maybe appropriate rewards could be provided to a higher-level player who would run quests? (or just get more dms....)
cavesomething wrote:IMHO DMs seem to do too much admining and not enough DM-ing (in the D&D sense of the term).
I recall that soon after I started playing on metalforge, one of the DMs (can't recall who) ran a packrat quest. There don't seem to have been any of these since.
I & Katia once or twice ran quests with rewards, for the simple fun of it. True, lately i haven't done any, and could probably find a few ideas to do. But as you said the big issue is time, which i don't really have much lately Also need to figure what to do, rewards, and so on
bort wrote:Perhaps with regions too, you can theoretically assign certain DMs to areas, and divide and conquer the task of DMing and Admining. Of course, there should be no limits on where a DM goes, just like
Region of Navar: Under DM responisbility of poof, woo....
Region of Scorn: Under DM responsibility of Leaf, vulcan,...
I'll post this here since the other thread seems to have gone a bit OT.
I think what cavesomething is trying to do is to shift the day-to-day running of the server onto players, where players will be responsible for looking after each other, and punishing each other. This will leave DMs to do more meaningful things, like running DM quests, investigating hard to solve crimes and exploits, fixing bugs, developing new features, and not policing the shout channel (will there be a shout channel by that time?) all the time, and hunting down petty thieves.
Casper wrote:I'll post this here since the other thread seems to have gone a bit OT.
I think what cavesomething is trying to do is to shift the day-to-day running of the server onto players, where players will be responsible for looking after each other, and punishing each other. This will leave DMs to do more meaningful things, like running DM quests, investigating hard to solve crimes and exploits, fixing bugs, developing new features, and not policing the shout channel (will there be a shout channel by that time?) all the time, and hunting down petty thieves.
Very little of these hard to solve crimes have been done. Maybe if metalforge had a much larger user base, then these petty things may come up...