Search found 29 matches

by Basilisk
Sun Sep 03, 2006 7:54 pm
Forum: Programming and Development
Topic: animation problems
Replies: 0
Views: 381

animation problems

I need a way to separate animations that occur only on the client side,
and ones that are "pushed" by the server.

Is there some way I can make it so that no animations occur that aren't
caused directly by the server?

Example: I stand near and wall and turn. This seems to be client-side only ...
by Basilisk
Sun Sep 03, 2006 6:55 pm
Forum: Programming and Development
Topic: Client needs a way to distinguish walls
Replies: 0
Views: 504

Client needs a way to distinguish walls

I have encountered a new "urge" to make the client code aware of what constitutes walls.

When I made isometric graphics, and a means of using two squares for height, it began to conceal certain floors and objects. While much of this is intended, it might be sort of inconvenient when people cannot ...
by Basilisk
Sun Sep 03, 2006 6:50 pm
Forum: Programming and Development
Topic: facetoname[ ], and why it is empty?
Replies: 3
Views: 847

Disregard this post. It turns out that I do not need to reference the data this way.
I was able to push the images from the server and reference them by their 4-digit number.
Unfortunately, a "real" client would not know the right 4-digit number from the "real" server,
which is why it is sort of ...
by Basilisk
Sun Sep 03, 2006 7:38 am
Forum: Programming and Development
Topic: facetoname[ ], and why it is empty?
Replies: 3
Views: 847

... I found out how to enable the cache and get the names.

I still get a crash if I try to "requestface" to the server.
by Basilisk
Sat Sep 02, 2006 11:37 pm
Forum: Programming and Development
Topic: facetoname[ ], and why it is empty?
Replies: 3
Views: 847

... I found out how to enable the CACHE, and a folder I never knew existed contains the bitmaps, unfortunately they are using a huge hash#.
Plus I am going to have the client request the server to send "dark2.base.111.png" because it is not being sent normally.
by Basilisk
Fri Sep 01, 2006 12:39 pm
Forum: Programming and Development
Topic: AI BOT
Replies: 17
Views: 4334

when you click on an object with the mouse, "client_send_examine( )" is called and
the word "examine %" is sent to the server. The server processed "examine_cmd"
and "examine" before feeding a text string back to the client.

Might there be a sneaky way to probe the level with "client_send_examine ...
by Basilisk
Fri Sep 01, 2006 12:04 pm
Forum: Programming and Development
Topic: AI BOT
Replies: 17
Views: 4334

Your script is useful, as a start.
Once databases of walls, monsters, et cetera are built, a brute-force comparison should be done of each face against the database. The bot will begin by assuming that all walls are real. The bot will compare the "PNUM" of each image to "PNUM" in the table, as ...
by Basilisk
Fri Sep 01, 2006 10:34 am
Forum: Suggestions
Topic: More realistic boat travel - should it be done
Replies: 15
Views: 7268

is it possible to convert the transport to another object, when it goes from being a mode of transportation, to being an item that can be carried?
by Basilisk
Fri Sep 01, 2006 10:31 am
Forum: Programming and Development
Topic: facetoname[ ], and why it is empty?
Replies: 3
Views: 847

facetoname[ ], and why it is empty?

I have been trying to re-do the fog-of-war effect by replacing "XCopyPlane" with a properly
drawn "XCopyArea" so it is not a rectangle.
I would like to use a bitmap from the server instead of the locally-generated square pattern
(although if I can display graphics from the client directory that is ...
by Basilisk
Fri Aug 25, 2006 6:04 am
Forum: Programming and Development
Topic: libpng error
Replies: 2
Views: 626

I am working with the 1.9.1 crossfire data. I have no problems in the HallOfSelection, thankfully. I "converted" nearly every tile used in newbiehouse to 64x64 so that the new client and server can work with them. I verified the "trap" bitmap and arch as being okay.
I could not find any files that ...