I need a way to separate animations that occur only on the client side,
and ones that are "pushed" by the server.
Is there some way I can make it so that no animations occur that aren't
caused directly by the server?
Example: I stand near and wall and turn. This seems to be client-side only,
because the server did not send the change in artwork.
Because I modded the art to have top and bottom "halves" (for walls and people),
the bottom half has moved by itself, but the top is still the one that goes with the last one the server sent (looks wrong if you turn your character or walk while next to a wall).
On the other hand, if I ever wanted to simulate "interpolated" motion, client-only animations are a start (but interpolated "translation" motion of all floor/wall tiles would be too much for x server ?)
animation problems
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