Search found 51 matches

by kshinji
Sun Oct 19, 2008 4:00 pm
Forum: Suggestions
Topic: alchemy
Replies: 5
Views: 1153

I suppose this could be addition, and also first set could be somewhat randomized. Ie. you could make around 15 archetypes per group of dusts, with different values, which would have properties randomized.

Ie. group "blue" with inclination on blue property.

And anyways, i think this system should ...
by kshinji
Sun Oct 12, 2008 2:33 pm
Forum: Suggestions
Topic: alchemy
Replies: 5
Views: 1153

I don't suggest using the code ;) I just suggest getting inspired by their creation which anyways is not satisfactonary i think. Inspiring, yes.
by kshinji
Mon Oct 06, 2008 5:17 pm
Forum: Suggestions
Topic: alchemy
Replies: 5
Views: 1153

alchemy

Hi there guys. Anyone remembers me? ;]

I recently learnt how alchemy works in TES3 (http://www.uesp.net/wiki/Morrowind:Alchemy). Quite inspiring.

Instead of copying that system i suggest something more sophisticated.

Ie. there should be dusts and oils, each dust 'possesing' 4 'color points' from ...
by kshinji
Fri Jun 27, 2008 3:07 pm
Forum: Help and Support
Topic: Can I learn alchemy under the Alchemy Shop?
Replies: 8
Views: 1088

As i recall, the answer is NO. You need alchemy scroll, good place to find one is in this town in the south - there's a shop where you always find a few skillscrolls.
by kshinji
Thu Jan 24, 2008 1:34 pm
Forum: Suggestions
Topic: Jewels and others
Replies: 4
Views: 849

There could be more different qualitis of existing jewels. What about adding many formulaes that require equipment and jewels, andwhich results are dependant on quality and type of jewels?

Also, there could be some code which would be creating more realistic 'piles' of jewels. It could be using ...
by kshinji
Thu Jan 24, 2008 1:30 pm
Forum: Suggestions
Topic: Sound and music implementation, your help is needed users!
Replies: 3
Views: 663

I tried to make some music with Finale NotePad... it isn't good music, but I could give You a link later, when i find it somewhere. I don't remember where it is.
by kshinji
Wed Nov 14, 2007 12:26 pm
Forum: Suggestions
Topic: Dual Weapons Skill
Replies: 3
Views: 643

Supposedly, attributes of two weapons should not be added. Using two weapons should slightly increase your attack, while not increasing your defence, compared to weapon/shield.

edit: the above message was not displayed to me
by kshinji
Fri Feb 23, 2007 11:13 am
Forum: Suggestions
Topic: camping
Replies: 7
Views: 982

Making them weight 0 could be interesting :)
by kshinji
Fri Feb 23, 2007 10:08 am
Forum: crossfire.metalforge.net
Topic: Appeal for DM quests
Replies: 12
Views: 1664

Heh, runes i used on cat2, there's wildwest anyways. There's no better sight than someone embarking in Santo Dominion, and rushing through my trail of runes, dying soimewhere in the midlle. And then "random guy shouts: hey, what could kill me in the middle of Santo???? zomg" evul.
by kshinji
Fri Feb 23, 2007 9:32 am
Forum: Suggestions
Topic: Damage show / Monster life show
Replies: 14
Views: 1885

I think that damage numbers like they are shown in daimonin and tibia would be good, this could be sent as a text message, and some client hack could allow it to become also shown in map.

I bother to post, cause i have a proposition, if this gets implemented. Player should get text mesages about ...