Damage show / Monster life show

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RenateX
Newbie
Posts: 3
Joined: Sat Aug 20, 2005 3:04 pm

Post by RenateX »

I dont know if the hit that i give in monster is a random system but , if really is i thinked in something like

You give 34 damage in Titan.
Titan give you 60 damage.
You missed the Titan.
The titan missed you.

like are in "Tibia" is some of you now this game , the bar ideia i taked from this game too , i thing is a very cool thing , but there does't have the "probe" spell , so for crossfire it is a bad idea! :wink:

One more thing , i know that some sugestions are very dificult , that have to need to make a lot of changes in the code , but if we dont make , or we doesn't make just because is dificult , we gona stay with just simple things !
cavesomething
Forum Fanatic
Posts: 852
Joined: Sun Jun 13, 2004 2:07 am
Location: Hemel Hempstead

Post by cavesomething »

Tchize's signs patch makes it fairly easy for him to do this, it involves having attack messages having their own type and clients reporting that they can handle them. There are only two real issues

1) The message queuing might get broken
2) is slightly slower to deal with server side (maybe not so much of an issue, depends on /how/ much slower it is)

Unfortunatly I haven't really looked at how Tchize does the extended new_draw_info stuff yet, so I'd need to understand that before I could do it.
Boot
Newbie
Posts: 9
Joined: Fri Jul 21, 2006 3:50 am

Post by Boot »

I am no programmar but wouldn't the only thing you have to do is link a message up to the monster and take it out of the code, it wouldn't be too hard.
Perkins
Luser
Posts: 13
Joined: Wed Feb 15, 2006 10:39 pm

Post by Perkins »

Another possibility would be to make it so that you can tell how badly hurt a monster is by looking at them, and then make it so that the probe spell tells other things, like regen rate, mana level, maybe stats...

Personally I find it kind of lame that you can be beating on a monster and have no way to know if the damage you're doing is effective, or if he's healing too fast, and the probe spell is awfully finickey sometimes.
kshinji
Regular
Posts: 55
Joined: Fri Jan 27, 2006 9:27 am

Post by kshinji »

I think that damage numbers like they are shown in daimonin and tibia would be good, this could be sent as a text message, and some client hack could allow it to become also shown in map.

I bother to post, cause i have a proposition, if this gets implemented. Player should get text mesages about every damage that happens in his sight area, with dealer, victim and dmaage. Then it should not be shown on screen as just damage above someones head, but it should be also soemwhow shown who dealt the damage. Probably some red arrow with a number above it, pointing from dealer to receiver. Of course this only applies to melee damage.
I'll be back ;) With python.
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