Search found 548 matches

by Ryo
Mon Dec 21, 2015 6:22 pm
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3440

bC wrote:Hello again,

as I said, real life has a tendency to shake things up, but I'm still at it.

Here are... doors. Many, many doors.


Thanks for the many, many doors! :D


Would it be possible to have them in split files? Would be easier to make archetypes of them :)


Thanks again.
by Ryo
Mon Dec 21, 2015 6:20 pm
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3440

Re: transperancy

mwedel wrote:I'm not sure if it is still the case, but at one time the ability of the GTK client in pixmap mode to handle partial transparency was lacking (I think this may have been more with the GTK library).

A quick test seems to indicate all is ok. Besides, if it doesn't work, then it should be fixed :)
by Ryo
Sun Mar 08, 2015 12:39 pm
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3440

Code should now support multi-tile doors, so you can do a 32x64 door :D



Nicolas
by Ryo
Sun Mar 08, 2015 11:45 am
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3440

Hello.


Many thanks for the great pictures! :)

I committed them to SVN, they should appear in invidious at some point in the future (though the red/blue/mossy walls aren't yet used in maps, so they won't be visible of course :))


About doors, it isn't possible right now, but I'll fix the code so ...
by Ryo
Mon Mar 02, 2015 7:27 pm
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3440

Really nice pictures, thanks a lot!


One nitpick, though: the secret walls, when closed, should really look exactly like regular walls (after all, it's a *secret* wall, you don't want people to see it!), and on your pic there is an outline when closed :)


Apart that, they're fine by me :)


Is the ...
by Ryo
Sat Feb 28, 2015 10:35 am
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3440

Hello :)


Hello,

as I some years ago made this thread I got into a troublesome time, so all this fell under the table, sorry for that.




That's ok, we're not in any hurry ;)


I did a new version of stwall:

(snipped)

My questions:

How do you like it ?



It's pretty nice, thanks a lot ...
by Ryo
Sun Dec 08, 2013 12:13 pm
Forum: Suggestions
Topic: New strategy for additional gems
Replies: 2
Views: 922

Re: New strategy for additional gems

Hello.


Thanks for your many suggestions :)

I won't reply to all points yet, need time to consider, but one thing:

Hello,
Yet there is no chance to convert small gems into larger ones, if this is to be introduced it should not be that easily.



Gem upgrade formulae were introduced lately, done ...
by Ryo
Thu Nov 14, 2013 8:59 pm
Forum: Programming and Development
Topic: Compiling crossfire-server on OSX
Replies: 3
Views: 900

I guess you could try to run

make proto


in the server sources and then rebuild.


Those are functions automatically generated by flex, it seems their signature changes depending on the version being used...
by Ryo
Sat Aug 10, 2013 6:15 pm
Forum: Bugs
Topic: Running Crossfire Server on Windows 7 (64)
Replies: 2
Views: 936

A solution, tested by Saru on IRC, is to use a 32b installer of Python -- the server is 32b, so that makes sense.

Such installer can be found at http://www.python.org/ftp/python/2.6.6/python-2.6.6.msi
by Ryo
Fri Aug 09, 2013 6:56 pm
Forum: Bugs
Topic: Running Crossfire Server on Windows 7 (64)
Replies: 2
Views: 936

Hello :)


The Windows version indeed uses an old Python version.


It seems the 2.7 version would work, I'll try to find time to make an installer with that one.


Regards