New strategy for additional gems

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Stephan-Alexander Heyn
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Posts: 9
Joined: Fri Nov 30, 2007 11:39 am

New strategy for additional gems

Post by Stephan-Alexander Heyn »

Hello,

since 2008 there is a lot of time passed by. I've almost forgot to work with my idea of adding new gems. SInce there are many bugs I've created unintentionally, I'm changing my strategy:
first I introduce my thoughts, then asking for help (i.e. correct scripts, files etc.) and finally do the uploads after testing.

So first my ideas:
Using gem for collecting/storing wealth is only one aspect in this game. Some alchemical formulae are using some gems to raise certain stats of Armour and (?) weaponry.
Suggestion 1:
Since there is the skill jewelry, it could help also to raise the experience in this field, if the gems are unidentified when to be found.

Yet there is no chance to convert small gems into larger ones, if this is to be introduced it should not be that easily.
Suggestion 2: Allowing the artifacts "Great Value" and "Flawless Beauty" to be made via jewelry (on the corresponding workbench) via a formulae
i.e.
Ruby of Great Value = 100 rubies + 1 Improvement Potion
with a chance of 50% for skill level jeweler >= 15
The formulae is not to be found in shops, but in a suitable dungeon.

When fighting dragons etc. the gems are yet instantly identified just by looking at them (i.e. rubies :) ). It would be a challenge, not to have found the correct gems, if there are some minor gem looking exactly the same, but being other types.
Suggestion 3: Introducing new types of gems, just as Hercynite, Carbonados etc. most of them having less value than the original ones.
As for the carbonados (in RL extremely rare, black diamonds); they could be more valuable.

Since there are some restrictions above about the crafting, introducing some worthless artifacts, first to be identified and second to be de-cursed could be an additional kick.
Suggestion 4: Adding new artifacts for gems, using cursed/damned flags, thus not to be found in shops. E.g. artifacts:
Strass (cursed, face of normal gems, rare, 1/10 value when uncursed)
Talmi (cursed, face of artifact great Value, rare, 1/10 value when uncursed)
Tinnef (damned, face of artifact Great Value, very rare, 1/20 Value when undamned)

One additional suggestion (after watching Diablo ;) ).
Suggestion 5: Adding new artifacts with new faces for just a couple of gems, like Triangular, Square, Hexagonal in order to raise eventually specific stats of weapons/armour/arrows/bolts/rings

That far for my suggestions, in the meantime I'm trying to read me through the vast changes since 2010.
What do You think: are they worth a second thought?
Please be patient, if I'm not responding immediately.


Yours sincerely,
Stephan-Alexander Heyn
Ryo
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Posts: 752
Joined: Mon May 19, 2003 9:16 pm
Location: Paris, France

Re: New strategy for additional gems

Post by Ryo »

Hello.


Thanks for your many suggestions :)

I won't reply to all points yet, need time to consider, but one thing:
Stephan-Alexander Heyn wrote:Hello,
Yet there is no chance to convert small gems into larger ones, if this is to be introduced it should not be that easily.

Gem upgrade formulae were introduced lately, done in 2 parts:
- first you convert 20 gems of a type to a "raw gem of (next type)" with thaumaturgy
- then you use jewelery to convert that raw gem to a correct one

This gives of course jewelery experience :)

The failure probability as well as the number of gems should be enough to make mass upgrades difficult, I hope ;)


Regards


Nicolas
Leaf
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Joined: Tue Apr 29, 2003 5:55 pm
Location: Minnesota, USA
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Re: New strategy for additional gems

Post by Leaf »

Stephan-Alexander Heyn wrote:
That far for my suggestions, in the meantime I'm trying to read me through the vast changes since 2010.
In case it helps.. list of changes that are noticeable by players from within the game is assembled here:

http://wiki.metalforge.net/doku.php/crossfire_traffic
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
Eric Meyer
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