Hello again,
as I said, real life has a tendency to shake things up, but I'm still at it.
Here are... doors. Many, many doors.
The doors have 4 frames of animation, which can be simply played backwards to have horizontal doors.
To do this, vertical doors need to occupy 2 tiles, when drawn correctly using the perspective. I
could do them 32x32px, but It would look wrong, and take some time.
To fit the doors neatless, one needs to place another tile above it. We can avoid this by cutting a part of the door to make the tile beneath show through, this would of course make seperate horizontal and vertical door images necessary, but for the time being I assume the maps need to be reworked to look good using the new tiles either way, so...
Vertical doors are a bit more complicated, for they obscure 2 tiles, and therefore I made fitting doorframes for all kinds of wall. Again, it needs to be taken into account while mapping, but looks simply good ;D
Here is a look over the whole set:
It can be downloaded here in form of an xcf file (gimp):
http://von-xanten.net/crossfire/doors_deploy.xcf
Best Regards,
Daniel