A few minutes ago I posted a patch to implement region support in crossfire.
This now leads to the question, what should the regions be what maps should they contain?
Before you answer this question, consider that the regions inherit properties from parent regions, so this can have a far more sophisticated answer than a list of the cities in the game.
If you don't understand what I mean, read the document I posted on the CF mailing list and http://cavetroll.uwcs.co.uk/Regions
Help Regions
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No doubt cities have their own regions, while there is an ungoverned "wilderness" region. City regions would be about at a range of 100-150 squares from the main citie's wall.
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Ok I have hijacked the crossfire wiki of lore, since nothing else seems to use that atm. 
http://crossfire.freezope.org/wiki/CF_l ... i/Projects
I've added some region descriptions to give an idea of what I am talking about.
This is a general call to any and all, please look over what is there currently and extend to include more and better descriptions.

http://crossfire.freezope.org/wiki/CF_l ... i/Projects
I've added some region descriptions to give an idea of what I am talking about.
This is a general call to any and all, please look over what is there currently and extend to include more and better descriptions.
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- Joined: Sun Jun 13, 2004 2:07 am
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have you ever used the mapinfo command? It prints the name and path of a map as well as its message.
If you are on a world map, you will see the map name, which will be of the form world_x_y (or is it y_x, I don't recall off-hand).
The only effect my regions patch has to that is to print the region name /as well/. There is a whereami command that is independent from that and should give a higher level overview.
Possibly you could argue for having a list of city coordinates, but that is something independent from this.
Maybe Mikee could overlay a co-ordinate grid on his shiney new world maps?
If you are on a world map, you will see the map name, which will be of the form world_x_y (or is it y_x, I don't recall off-hand).
The only effect my regions patch has to that is to print the region name /as well/. There is a whereami command that is independent from that and should give a higher level overview.
Possibly you could argue for having a list of city coordinates, but that is something independent from this.
Maybe Mikee could overlay a co-ordinate grid on his shiney new world maps?
Hmm good idea. the maps are from 1-129 right?
I might just make the grid and not label them... unless someone makes a script to create 1-129 equadistantly spaced in a 1500pixel area...
Oh also bigworld is 17 miles left to right so all you complaing about it being too big quit yapping (and btw im making more maps for it so it will be filled up more soon).
(60ft*1500)/5280 = ~17
I might just make the grid and not label them... unless someone makes a script to create 1-129 equadistantly spaced in a 1500pixel area...
Oh also bigworld is 17 miles left to right so all you complaing about it being too big quit yapping (and btw im making more maps for it so it will be filled up more soon).
(60ft*1500)/5280 = ~17
cavesomething wrote:have you ever used the mapinfo command? It prints the name and path of a map as well as its message.
If you are on a world map, you will see the map name, which will be of the form world_x_y (or is it y_x, I don't recall off-hand).
The only effect my regions patch has to that is to print the region name /as well/. There is a whereami command that is independent from that and should give a higher level overview.
Possibly you could argue for having a list of city coordinates, but that is something independent from this.
Maybe Mikee could overlay a co-ordinate grid on his shiney new world maps?
world maps go from 100 to 129
i am currently working on a 'map' page that allows clicking and something that looks like a zoom function
the main map uses 30x30 small (50x50) images resulting in a big image of 1500x1500. it shows a grid (cell padding) and a 'mouse over' title <img title="mapname" src="path/to/file">
i have no knowledge of php, so i fail to use php (which does exactly the same... so no worries)
If i knew php, i would make all images clickable, and have them open a 5x5 area of the world map with bigger (200x200) images, who all are clickable and then open 800x800 images to show 'full detail' (its 25% of the actual size)
Okay, maybe i should just use extensive bash scripts to create a set of 900 html pages that features this...
final note: i lack web space and bandwith to host it, so no previews now...
final final note: i can run a webserver at work (which would be available about 8 hours a week)
i am currently working on a 'map' page that allows clicking and something that looks like a zoom function
the main map uses 30x30 small (50x50) images resulting in a big image of 1500x1500. it shows a grid (cell padding) and a 'mouse over' title <img title="mapname" src="path/to/file">
i have no knowledge of php, so i fail to use php (which does exactly the same... so no worries)
If i knew php, i would make all images clickable, and have them open a 5x5 area of the world map with bigger (200x200) images, who all are clickable and then open 800x800 images to show 'full detail' (its 25% of the actual size)
Okay, maybe i should just use extensive bash scripts to create a set of 900 html pages that features this...

final note: i lack web space and bandwith to host it, so no previews now...
final final note: i can run a webserver at work (which would be available about 8 hours a week)
Last edited by Mith on Tue Mar 01, 2005 10:31 pm, edited 1 time in total.
i also can run a webserver on my adsl connection. this is VERY VERY slow, so you would have to wait quite a few minutes to download all 3.6 MB images that form the world map...
you can visit it here: http://62.251.104.53/~wim/crossfire/
now... the PHP stuff
I also created one large image from the individual map images. Soon as i know how to have php working like i want it (this might take months!) i'll use one large image and html's image map feature. this will save a _LOT_ (over 90%) of bandwith.
the big image is here: http://62.251.104.53/~wim/crossfire/big_world.jpg
note: if you want a png version (lossless, supply me with your email address)
you can visit it here: http://62.251.104.53/~wim/crossfire/
now... the PHP stuff

I also created one large image from the individual map images. Soon as i know how to have php working like i want it (this might take months!) i'll use one large image and html's image map feature. this will save a _LOT_ (over 90%) of bandwith.
the big image is here: http://62.251.104.53/~wim/crossfire/big_world.jpg
note: if you want a png version (lossless, supply me with your email address)
Bibendi ergo sum
or rather: sum ergo bibendi
or rather: sum ergo bibendi
I made an item, which is in cvs, a few months ago, called 'GPS' (ground positioning system), that tells you the exact location when on a world map.
Alas, it doesn't yet appear in any shop list, or in any quest - i haven't yet created a quest for it, but if someone wants to....
Thought of changing behaviour, to make it cost money to check location (and something like 1000pp per check, so it's expensive)
Alas, it doesn't yet appear in any shop list, or in any quest - i haven't yet created a quest for it, but if someone wants to....

Thought of changing behaviour, to make it cost money to check location (and something like 1000pp per check, so it's expensive)