Hi, again. As I been playing some time now and rushes along the many corridors I find something inside the city of Scorn very unsatisfying.
Cursed Items and how to spot them:
Why?
well, after talking with some helpful lads inside Scorn informed they me of this...
1: you can't remove a cursed item worn. (I agree)
2: you can't read scrolls in Scorn, since the ground is unholy?!? (- a safe city unholy?)
3: only way to spot cursed items inside Scorn is either
a. wear them and live with them.
b. sell item, then buy item back.
c. identify them for, in a beginners eye, a huge amount of gc...(25gc)
First of all I think scrolls should be inventory-related instead of map-related when the scroll is targeting items or things and persons. Cure-scrolls are for warriors, also remove-scrolls. That's why there are scrolls.
Warriors can't use magic very well and must rely on the mages/clerics to give them a usable tool for this. Now Scorn forbids me to use them 'cause the ground is unholy. This is in conflict with a beginners learning experience of the world. Cursed Items should NOT be able to find inside Scorn or any negative thing that can't be removed while staying inside the city walls.
Still don't know how to get rid of my pink twohorned helmet of cuteness...I feel silly walking around with this thing on my head....LOL
/SuMo
Scorn - the 'safe' city - unfocused.
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Re: Scorn - the 'safe' city - unfocused.
That is of course the standard message for a no prayer region.SuMo wrote: 2: you can't read scrolls in Scorn, since the ground is unholy?!? (- a safe city unholy?)
There are also detect curse altars.SuMo wrote: c. identify them for, in a beginners eye, a huge amount of gc...(25gc)
Beginner dungeons allow spells and usually you are not attacked at once when you enter a dungeon map. So there you can read your scrolls. The problem really does not appear big to me. The idea is certainly right, but there are more urgent things in my opinion. It is harder to get a remove curse scroll than to use it. But that is the interesting thing with cursed items, isn't it?SuMo wrote: Warriors can't use magic very well and must rely on the mages/clerics to give them a usable tool for this. Now Scorn forbids me to use them 'cause the ground is unholy. This is in conflict with a beginners learning experience of the world. Cursed Items should NOT be able to find inside Scorn or any negative thing that can't be removed while staying inside the city walls.
Do not meddle in the affairs of wizards
for they are subtle and quick to anger.
for they are subtle and quick to anger.
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Just remember that although Scorn itself prevents spellcasting, buildings usually don't. The City Hall is a good place to try to cast identification/healing spells.
Note that it wasn't always so. In the good bad old times, spells were allowed in the streets of the city; some players found fun to create fireball walls all around, killing every freshly created character appearing in the center of Scorn. So that's why it is now banned.
Note that it wasn't always so. In the good bad old times, spells were allowed in the streets of the city; some players found fun to create fireball walls all around, killing every freshly created character appearing in the center of Scorn. So that's why it is now banned.
Au Nom de Son Auguste Majesté,
Lauwenmark Kadensanni Hento Akkendrittae
Général en Chef de l'Armée de l'Ouest.
Lauwenmark Kadensanni Hento Akkendrittae
Général en Chef de l'Armée de l'Ouest.
Navar adopts 'Safe Streets' Poilcy
News Flash!
If you didn't like having magic banned in Scorn, you will like having it banned in Navar* even less... In any case that's what happened in a recent Navar city council meeting. Opposition from the undertakers guild was fierce but in the end Councellors representing the Navar Insurance Cartell won the vote 24-19.
"If we're going to be a major economic player in the realm - we can't have roaving bands of goons and halfwits blowing up stuff and summoning Gods know what at all hours of the night!", explained Councellor Bimm. When asked if this decision had anything to do with the many new construction contracts being awarded for temples and new city services or the new Casino, the councellor replied,
"God may not play dice, but I sure don't mind tossing a knuckle or two- see you at the slots."
*Bigworld
If you didn't like having magic banned in Scorn, you will like having it banned in Navar* even less... In any case that's what happened in a recent Navar city council meeting. Opposition from the undertakers guild was fierce but in the end Councellors representing the Navar Insurance Cartell won the vote 24-19.
"If we're going to be a major economic player in the realm - we can't have roaving bands of goons and halfwits blowing up stuff and summoning Gods know what at all hours of the night!", explained Councellor Bimm. When asked if this decision had anything to do with the many new construction contracts being awarded for temples and new city services or the new Casino, the councellor replied,
"God may not play dice, but I sure don't mind tossing a knuckle or two- see you at the slots."
*Bigworld