Godly retribution, ridiculous
Posted: Sun Dec 05, 2004 4:16 am
After losing 40/81 levels (amounting to about 90% of my experience), and 90% of my apartment items because I accidently cast word of recall three times in a row instead of holy word, I'm a bit ticked off. A month of work is eliminated in a brief instant by a truly sadistic feature. It's caused me to take a hiatus from the game (quit the character, will probably eventually start back over), despite really enjoying it as a break from a stressful job (this was far more frustrating than the job has ever been).
This feature is massively unbalanced as are many features (I postulate that 95% of the spell-castings in the game are of 10% of the spells, the item_power system in use on some servers is unfathomably counter-intuitive, and that in most cases there is a uniquely single-best item of every type that completely invalidates all substitutions).
I find it truly stunning that it's thought reasonable to punish a momentary lapse with a complete revocation of a character and holdings. Frankly, death I can deal with... even repeated deaths... even 100 deaths (as this was near). But the destruction of most of my stored items rather tipped the balance for me. There's no real reason for this feature other than a sadistic desire to occasionally cause players to quit (I did, and I imagine most would have). Are the 20-100 worldwide players truly too many?
Isn't there a more intelligent punishment for a lapse of this type? (If you accidently kill a player, you lose a luck point... If you screw up and hack yourself to death, you die once... If you accidently mark your Holy Shield and apply flint and steel, you lose it... If you accidently cast a high-level spell a few times by pushing the wrong binding, you lose everything...) Why not lose the ability to cast a spell for a while... Have to offset -50000 favor by praying forever... Lose 10 prayer levels... Is this really reasonable as is?
This feature is massively unbalanced as are many features (I postulate that 95% of the spell-castings in the game are of 10% of the spells, the item_power system in use on some servers is unfathomably counter-intuitive, and that in most cases there is a uniquely single-best item of every type that completely invalidates all substitutions).
I find it truly stunning that it's thought reasonable to punish a momentary lapse with a complete revocation of a character and holdings. Frankly, death I can deal with... even repeated deaths... even 100 deaths (as this was near). But the destruction of most of my stored items rather tipped the balance for me. There's no real reason for this feature other than a sadistic desire to occasionally cause players to quit (I did, and I imagine most would have). Are the 20-100 worldwide players truly too many?
Isn't there a more intelligent punishment for a lapse of this type? (If you accidently kill a player, you lose a luck point... If you screw up and hack yourself to death, you die once... If you accidently mark your Holy Shield and apply flint and steel, you lose it... If you accidently cast a high-level spell a few times by pushing the wrong binding, you lose everything...) Why not lose the ability to cast a spell for a while... Have to offset -50000 favor by praying forever... Lose 10 prayer levels... Is this really reasonable as is?