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Guilds - who owns them?
Posted: Wed Sep 19, 2012 11:45 am
by fargris
Who is it that actually sits on the guilds on metalforge? I would like to join one of the guilds, but they appear to be rather elitist sects - no list of members, no information about how to join etc. The effect of this seem to be to create a game in two tiers - the common tier, where you have to do it the hard way, and the privileged tier, where you have all the advantages of belonging to this exclusive club. I don't like it - membership of guilds ought to be available to every player, not something that can be hogged for eternity by small, select groups.
Posted: Thu Sep 20, 2012 12:30 am
by Leaf
What would you like to see change or made different in regards to guilds in Crossfire?
Posted: Thu Sep 20, 2012 10:38 am
by fargris
Hi Leaf,
Well, I have been naughty and poked around in the maps, and it seems being a guild member gives some advantages. Am I right, that there is at least one guild with a teleporter to City de Clouds? As far as I can see, the only way up there, otherwise, is to pass first the dragons and then the wizards in the tower in Navar, something which I still can't as lvl 95 fireborn, since my only real strength is magic which can't be used.
But from a wider perspective, as a player it would seem fairer if all the possibilities in the game were potentially open to any player that qualifies merely on his/her own merits, rather than because you happen to know somebody. As it is now, there is a limited number of guilds, and if one were so inclined, one could create 3 characters, raise the necessary capital and buy a guild and keep it for oneself; which means that sooner or later, no new players will be able to join a guild - this seems to be the case on metalforge now.
As for changes, perhaps we can find a way to ensure that no guild ever becomes exclusive? Maybe they shouldn't be privately owned? Or perhaps there should be a publically accessible list of members for each guild? Or how about making it possible to achieve membership by doing something, like fulfilling a quest or similar? Or smply allowing an unlimited number of guilds - that might solve the problem as well. Plus, there could be 'skill-guilds' where you achieve access to guild facilities depending on your level in the associated skill.