Currently, a Dragon's colour is not based on its elemental focus. Instead, it is determined by the element of the last "dragon upgrade" obtained.
For example:
I could have a theoretical level 115 dragon with 64 levels gained while focused on electricity, 17 on poison, 17 on fire, and 17 on cold.
Additionally, his current focus would be electricity, and his last (most recent) 42 levels would also be in electricity, having switched back to electricity after gaining his dragon upgrades in the other elemental focusses. He would have gained levels in this order:
22 levels focussed on electricity (*all upgrades gained)
17 levels focussed on fire (*all upgrades gained)
17 levels focussed on cold (*all upgrades gained)
17 levels focussed on poison (*all upgrades gained, last upgrade: "poison claws")
42 levels focussed on electricity
* All upgrades gained, according to the fire hatchling guide on the official crossfire website.
His title, assigned by the game, would be Hypothetical the big electricity dragon ....
BUT
Because his last upgrade was poison claws (after which he switched back to electricity for the next 42 levels), he will remain forever a _green_ coloured dragon to all who view him.
I recommend that colour be based either on current focus, or even better, on where the majority of your levels were gained, as is currently the case with the title. Just have the colour code use the same algorithm as the title code for best results, in my opinion.
Dragon colour not based on elemental focus
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