Guild revamp
Posted: Sun Sep 14, 2003 5:12 am
Considering the current form of guilds, they are rather inequitable and prone to abuse. I propose a set of changes that could improve this situation, or at least start discussion on how to improve the status quo.
The first change I propose is to create a so called "Tower of guilds" where all guild house portals will be located. Within the tower is a clerk where one can ask to join a guild. If it requires a quest for membership, the clerk will respond with the quest, otherwise she will give you a guild item. The guild item, when worn, allows the wearer to step onto the guild portal and enter the guild of their choice. This also allows multiguild players because it only checks what you are wearing. The portal does not work if you wear no item. When dropped, a guild item disappears and you must ask the clerk for another item. Default is a medallion image.
This allows no limit on guilds and allows all players who wish to form groups to do so.
To ask to join a guild, say "join <guild name>" when near the clerk. To ask for a lost guild item say "lost item <guild name>".
To found one, ask the clerk "create <guildname>" at which point she will ask 2 members to trigger the switches and you drop the 10000 diamonds on the altar. A temporary item is created "temp item <rand ID number>" to act as a temporary guild item until the players design their own, and submit the image and name to a DM.
Additionally, there will be class guilds by default mage classes, fighter classes and clerics. These will be automatically joined upon class entry, and cannot be changed. They merely act as a forum for players of the same class to collaborate instead of having a free for all, but members are not obliged to do anything. The doors block all people who are not members of that class, saying "The guard pushes you out, seeing that you aren't a <class>".
I hope I can at least stir discussion and I have people who are willing to help design the maps if it becomes necessary.
Comments, flames, commiserations?
The first change I propose is to create a so called "Tower of guilds" where all guild house portals will be located. Within the tower is a clerk where one can ask to join a guild. If it requires a quest for membership, the clerk will respond with the quest, otherwise she will give you a guild item. The guild item, when worn, allows the wearer to step onto the guild portal and enter the guild of their choice. This also allows multiguild players because it only checks what you are wearing. The portal does not work if you wear no item. When dropped, a guild item disappears and you must ask the clerk for another item. Default is a medallion image.
This allows no limit on guilds and allows all players who wish to form groups to do so.
To ask to join a guild, say "join <guild name>" when near the clerk. To ask for a lost guild item say "lost item <guild name>".
To found one, ask the clerk "create <guildname>" at which point she will ask 2 members to trigger the switches and you drop the 10000 diamonds on the altar. A temporary item is created "temp item <rand ID number>" to act as a temporary guild item until the players design their own, and submit the image and name to a DM.
Additionally, there will be class guilds by default mage classes, fighter classes and clerics. These will be automatically joined upon class entry, and cannot be changed. They merely act as a forum for players of the same class to collaborate instead of having a free for all, but members are not obliged to do anything. The doors block all people who are not members of that class, saying "The guard pushes you out, seeing that you aren't a <class>".
I hope I can at least stir discussion and I have people who are willing to help design the maps if it becomes necessary.
Comments, flames, commiserations?