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Nannif
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Posts: 28 Joined: Mon Jan 30, 2006 1:36 pm
Location: Sweden
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by Nannif » Wed Feb 01, 2006 9:44 am
Today, the summoner is the Class with the least modifications, No +-2 and 3 zeroes.
Jack of all trades/Plain adventurer/Nothing/No profession
This class would have all zeroes. And as many talismans/karate/skills as possible.
The skills could even be random.
cavesomething
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Posts: 852 Joined: Sun Jun 13, 2004 2:07 am
Location: Hemel Hempstead
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by cavesomething » Wed Feb 01, 2006 2:30 pm
class: tramp.
+1 Str
-2 Dex
+6 Con
-5 Int
-8 Cha
skills: singing, punching, bargaining, oratory.
starting equipment.
battered old shoes. (speed +3) (Cha -4)
bindle stick (like a sack)
smelly shirt (cha -3)(ac +5)
Mith
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Posts: 348 Joined: Mon Oct 25, 2004 5:53 pm
Location: somewhere in nowhere
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by Mith » Fri Feb 03, 2006 8:13 am
his skills make no sense, for they all need good cha. (except punching)
Bibendi ergo sum
or rather: sum ergo bibendi
cavesomething
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Posts: 852 Joined: Sun Jun 13, 2004 2:07 am
Location: Hemel Hempstead
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by cavesomething » Fri Feb 03, 2006 4:08 pm
why do you think he's still a tramp?
Mith
Senior member
Posts: 348 Joined: Mon Oct 25, 2004 5:53 pm
Location: somewhere in nowhere
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by Mith » Fri Feb 03, 2006 6:51 pm
mmm, didn't get
that meaning of tramp you meant.
but even then it doensnt make sense
(especially it doesn't make sense he has no one/two handed weapon skills. Every tramp knows how to handle a knife and a stick)
Bibendi ergo sum
or rather: sum ergo bibendi
cavesomething
Forum Fanatic
Posts: 852 Joined: Sun Jun 13, 2004 2:07 am
Location: Hemel Hempstead
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by cavesomething » Fri Feb 03, 2006 7:17 pm
maybe this illustrates a problem with the way weapons skills are done currently? Wielding a knife is certainly very different to weilding a club, yet exp in either counts for both.
I don't know a good way to deal with this issue.