Current projects of self:
-Spellcasting swords: 95% Waiting for recent cvs changes to the python plugin to stabalise
-Build repulsion wall spell: 99% Complete, but not in cvs yet. Might make as a prize for the map below
-Currently unnamed map: 65% Dungeon designed for level 95+, no random maps but good exp.
-Python based bot
_____-Protocol code: 95% All done, other than misc bugfixes.
_____-GUI: 75% It's mostly done, large parts of it implimented as AIs
_____-AI framework: 75% Have most of it, just need to add new misc features.
_____-AIs:
__________-General routine (i.e. use GUH when low food): 50%
__________-Battle tactic AI: Not started yet.
__________-Other misc AIs: waiting on ideas for others
_____-Face retriving script: 100% Script to get lists of faces based upon their behavoir. http://sourceforge.net/tracker/index.ph ... tid=313833
Project ideas:
-'Circle' spells: Origional idea was mikee's. Spell that makes a circle (not square, but circle) of invisible directors around the player that *only* affect things that the spell itself makes, then the spell fires some of that into the circle. I.E. 'circle of bullets' would make a circle of directors around the player that only affects bullets, then fires a swarm of bullets into the circle. Possibly make the directors follow the player, possibly not, haven't decided that yet.
-Directors that only affect an arch specified in their slaying field: the circle spells depend on this, also useful for other things (i.e. could be extremely useful for certain types of map special effects etc.)
-And many others that I can't remember at the moment

Complete projects:
-Circular lighting: Done and in CVS. Currently on MF, Cat2, and possible some other servers.
-Arena petmode: Done and in CVS. (after some hassel with it causing crashes

EDIT: Updated as of August 11th 2005