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Posted: Fri Apr 15, 2005 7:10 pm
by Mith
problem with motd's are
1) they are (always) way toooooo long
2) nobody ever reads them (for they are too long)

imo a motd should _only_ include 'messages of the day' (like team wars, rule updates) and no general text. This general text should be provided to new players only on an accept or die map :)

Posted: Fri Apr 15, 2005 10:54 pm
by Rednaxela
Mith wrote:problem with motd's are
1) they are (always) way toooooo long
2) nobody ever reads them (for they are too long)

imo a motd should _only_ include 'messages of the day' (like team wars, rule updates) and no general text. This general text should be provided to new players only on an accept or die map :)
I agree *feels a topic split going on...*

Posted: Fri Apr 15, 2005 11:32 pm
by cavesomething
maybe something could be done with storing a hash of the motd?

so that if a client connects to a server it will display motd then store servername_motd_hash

then if you reconnect it will check if the hash is stored, then fetch the motd and compare the hashes.

If they match show nothing, if they don't then display it (or say "MOTD has been updated, use the motd command to display the new one")

Posted: Fri Apr 15, 2005 11:41 pm
by techolous
divide the motd into a static, and news section and hash each individualy

RFE submitted

Posted: Sun May 22, 2005 4:24 pm
by tchize

Posted: Tue Jun 28, 2005 12:43 am
by bort
But will this be added in?
Seems nothing has happened. :?

Posted: Tue Jul 05, 2005 2:56 am
by techolous
bort wrote:But will this be added in?
Seems nothing has happened. :?
I think this has been implimented in cvs, don't know of any servers that use it though.

Posted: Tue Jul 05, 2005 3:33 am
by Rednaxela
As I recall, it has been implimented in CVS on the server side, but clients don't do much with it yet even in cvs.

Posted: Tue Jul 05, 2005 3:08 pm
by techolous
/me starts up the client, recently updated to cvs, selects a server, and sees three tabs: "news", "rules", and "login".