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Help creating my own server.
Posted: Sun Apr 10, 2005 4:47 am
by JoeK
I have looked nearly everywhere and have not yet found a step-by-step guide on creating my own server. I downloaded the game client, the server, and mapsets. Then after I installed everything I made a couple of maps. The thing I don't really understand however, is how to: 1. Play the custom maps that I created online with my friends, and 2. Get the server to actually connect. Whenever I double click on the crossfire32 application in my Crossfire Server folder, the window comes up and it scrolls down, running various commands, until it says, "Waiting for connections..." Then it just stops and doesn't move on from there. If anyone could help me with this it would be greatly appreciated.
JoeK
Posted: Sun Apr 10, 2005 4:54 am
by mlab
Connect to localhost in the client.
Custom maps you must put in the map dir.
Re: Help creating my own server.
Posted: Sun Apr 10, 2005 5:13 am
by Leaf
JoeK wrote:I have looked nearly everywhere and have not yet found a step-by-step guide on creating my own server.
Believe it or not, a guide hasn't been written for that (yet?..)
JoeK wrote:
I downloaded the game client, the server, and mapsets. Then after I installed everything I made a couple of maps.
You mention later on that you are using the Windows version of Crossfire. Were they downloaded from SourceForge?
What version of Windows are you using?
JoeK wrote:
The thing I don't really understand however, is how to: 1. Play the custom maps that I created online with my friends, and
Where, as in what directory, di d you save these maps to?
JoeK wrote:
2. Get the server to actually connect. Whenever I double click on the crossfire32 application in my Crossfire Server folder, the window comes up and it scrolls down, running various commands, until it says, "Waiting for connections..." Then it just stops and doesn't move on from there.
Crossfire is a client & server based game. You need to download and install the client as well.
http://crossfire.real-time.com/clients/win32_gtk.html
http://crossfire.real-time.com/clients/ ... html#howto
After you launch the client, your friends need to type in the IP address of your server.
If
you are going to run the client and the server on the same machine, then you can get by with using "localhost" (without the quotes) in your client.
More details on connecting to a server with the client:
http://crossfire.real-time.com/guides/c ... mmary.html
Other info:
http://crossfire.real-time.com/start/index.html
Re: Help creating my own server.
Posted: Sun Apr 10, 2005 5:56 am
by Leaf
Leaf wrote:
JoeK wrote:
The thing I don't really understand however, is how to: 1. Play the custom maps that I created online with my friends, and
Where, as in what directory, di d you save these maps to?
Whoops.. I think with the Windows server, one has to recompile the source code if they want to test/use a custom or new map.
Posted: Sun Apr 10, 2005 6:04 am
by JoeK
As to mlab's reply, I got to it saying "Waiting for connections..." and then I typed in the number for connec to local host and pressed enter and the screen that had the "Waiting for connections..." exited. The client said it could not connect.
As for Leaf, I'm not sure if I downloaded them from sourceforge... I'm using Windows XP.
I saved the maps to Crossfire Server\Shared\Maps folder.
I also have the client.
And would it be extremely difficult to recompile the source code? (Probably -.-) and if not, do you by chance know how?
Posted: Sun Apr 10, 2005 7:24 pm
by Leaf
JoeK wrote:I got to it saying "Waiting for connections..." and then I typed in the number for connec to local host and pressed enter and the screen that had the "Waiting for connections..." exited. The client said it could not connect.
I don't have an explantation for the server exiting or crashing when a client tries to connect.
I have a HOWTO in the works for installing the server & maps and then connecting via localhost, but they won't be online for a couple of days.
Posted: Sun Apr 10, 2005 7:45 pm
by Ryo
You really don't have to recompile server to test maps, fortunately
Just put'em in the good subdirectory.
As for crashing when client connecting, do you have the python plugin?
Posted: Sun Apr 10, 2005 8:50 pm
by JoeK
No, I don't have the python plugin. I'll get it and try it.
Posted: Mon Apr 11, 2005 8:17 am
by Ryo
Well, you can try, but i was more thinking the plugin was causing issues lol.
Are you launching the server through the start menu shortcut? Do you have a firewall turned on? (hint: if windows xp service pack 2, probably).
Posted: Tue Apr 12, 2005 12:53 am
by Leaf
HOWTO for downloading & installing a Crossfire server on Windows along with playing via localhost..
http://crossfire.real-time.com/server/w ... index.html