Wand/Staff/Rod Crafting

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Rednaxela
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Wand/Staff/Rod Crafting

Post by Rednaxela »

I know that someone (can't remember who, I think it might be cavesomething) is making a patch so that rods only act as the lvl of the caster in use magic item at the highest.

I think a good thing to go with that would be giving players the ability to craft wands, staffs, and rods (possibilily through thaum, otherwise with a new skill). To create one one would need to sacrifice:
-for a wand: 10 scrolls of the spell and a quest item
-for a staff: 20 scrolls of the spell and a harder to find quest item
-for a rod: 500 scrolls of the spell and a even more difficult quest item
-for a heavy rod: 2000 scrolls of the spell and a very very difficult quest item
And the lvl of the resulting wand/rod would be the avgrage (or perhaps the lowest) level of the scroll sacrificed. Also I think some scrolls, such as possibly charging should be disallowed to put in a rod or wand.

There should also be backfires; I think a good backfire would be: upon failing, cast ALL of the scrolls that the player tried to sacrifice. If it's a non attack, then it's just a waste of many scrolls; but if somebody fails when tring to create, lets say... a heavy rod of meteor swarm... then the result would'nt be very pretty :P
Also, no magic areas could be abused to stop such backfires, so this crafting should be limited to magic allowed areas only (possibly make this a spell rather than a skill)
Last edited by Rednaxela on Sun Mar 20, 2005 8:06 pm, edited 1 time in total.
Aaron
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Post by Aaron »

cool.

bnut the scrolls are easy to get if you can inscribe...

the hardest part would be the quest item, which would get rid of extra crap lieing around. maybe also require plat to be sacraficed to provide the matal for the rods? no more extra plat problem...
Rednaxela
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Post by Rednaxela »

Aaron wrote:bnut the scrolls are easy to get if you can inscribe...
Actually, it's quite difficult to get enough for the rods and heavy rods when inscribing any sort of worthwhile spell (though it's easy to make a rod of detect magic, a rod of meteor swarm is a whole nother story). Combined with the likelyhood of loss of so many scrolls in failure, I think it's quite balanced, at least in the right general area.
Aaron wrote:the hardest part would be the quest item, which would get rid of extra crap lieing around. maybe also require plat to be sacraficed to provide the matal for the rods? no more extra plat problem...
Good idea with the plat. What I mean by quest item, is'nt just any old quest item that the player feels like sacrifing, but a certain type of item, either a REALLY difficult alch item, or a new series of quest items specifically for this trade (unless there are already some quest items that make sence RP wise)
iamyugi

ideas on the post

Post by iamyugi »

hmmm those ideas are reaylly interesting and a good way of getting rid of all the stuff i have lying around in my apartment but the backfires diont sound to good :cry: but its a good idea. :D
Rednaxela
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Re: ideas on the post

Post by Rednaxela »

iamyugi wrote:hmmm those ideas are reaylly interesting and a good way of getting rid of all the stuff i have lying around in my apartment but the backfires diont sound to good :cry: but its a good idea. :D
Well... we need some sort of backfire, and making a lvl 110 heavy rod of meteor swarm should definitly be much much more dangerous than a lvl 110 heavy rod of percieve self :P

btw. I think I'll try impliment it in code unless somebody else wants to, once theres somewhat of a concensesus and the idea solidifies a bit.
Aaron
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Post by Aaron »

well, a level 110 rod of percieve self can be deadly. the backfire would kill my client, if not the server... :-D

i know that the item would be hard to find, but if people had it they would lessen the hoards of treasure sitting around...
Mith
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Re: ideas on the post

Post by Mith »

Rednaxela wrote:Well... we need some sort of backfire, and making a lvl 110 heavy rod of meteor swarm should definitly be much much more dangerous than a lvl 110 heavy rod of percieve self :P
lvl 110 meteor swarm is deadly to use, unless you're a fireborn/Q...

Anyway, I like the idea, thought about that for a while, but the problem is that this makes way too powerfull rods. (lvl 110 red death anyone?)

i also would strongly recomment to limit the max rod lvl at 110. For example, i know about players having inscripting at a lvl higher than lvl 110. They shouldnt be able to make say lvl 112 heavy rods! (though it would be unfair to limit the scrolls used to lvl 110 max)
Bibendi ergo sum
or rather: sum ergo bibendi
Aaron
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Post by Aaron »

can you get rods over 110? ive never seen any...

maybe just limit them to wands and staffs for now? but introduce a metal to wood spell? you take the plat (or any other metal you can find) and it turns it into (expensive) wood, which can be formed into a larger piece through the woodsmen? skill? but if theres i high conversion rate, it would take a hell of a lot of equipment to get a little wood, and a damn lot of plat to make a decent amount of wood. this gets rid of play just sitting around, and maybe harvesting trees? instead of ents droping heads, they drop wood?



(a hell of a lot is larger than a damn lot...)
Mith
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Post by Mith »

Aaron wrote:can you get rods over 110? ive never seen any...
no, but you can make lvl 110+ scrolls. When you use these scrolls, you can make lvl 110+ rods (in Rednaxela's idea)
That's what my comment was about.
Aaron wrote:(a hell of a lot is larger than a damn lot...)
and both is useless swearing... be glad this is no chat :twisted:
Bibendi ergo sum
or rather: sum ergo bibendi
Rednaxela
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Re: ideas on the post

Post by Rednaxela »

Mith wrote:Anyway, I like the idea, thought about that for a while, but the problem is that this makes way too powerfull rods. (lvl 110 red death anyone?)
hmmm.... perhaps the backfire should be more than just activating all the scrolls... perhaps it should instead (this would be more difficult to code though) cast them at you from all squares around you with the caster flag set to none (or if that does'nt work, then set to something other than the player) :twisted: or something along those lines.... the problem is that if one uses devourers anyway, then one would be immune to a red death backfire...
Perhaps god given rods that don't normally appears as rods should fail. I think that would help quite well. And still even if a fireborne was making a lvl 110 heavy rod of meteor swarm, or a devourer doing red death, it would still be pretty devestating to lose so many scrolls that are rather difficult ones to inscript. I think the probabily of failure should be very high unless the rod you're making is well below your lvl in whatever skill you're using to make the rod (so even a lvl 115 in that skill would have trouble making a lvl 110 rod).
Also, to make and effectively use such a powerful rod, one would need to have: lvl 110 or higher inscription, lvl 110 or higher in the rod crafting skill, AND (once that rod lvl patch by cavesomething is done) lvl 110 or higher use magic item; Having all those lvls would be very difficult and you would still fail at making it alot, so even if one is immune to the backfire effect, it's still very risky and difficult to make such a rod.
Mith wrote:i also would strongly recomment to limit the max rod lvl at 110. For example, i know about players having inscripting at a lvl higher than lvl 110. They shouldnt be able to make say lvl 112 heavy rods! (though it would be unfair to limit the scrolls used to lvl 110 max)
I agree, I think it should limit to 110. In addition, perhaps the lvl of the rod should be limited to your skill lvl in what ever skill ends up being used to make this (whether it's like alch, or like a new spell).
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