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Posted: Wed Apr 06, 2005 8:37 pm
by Mith
Aaron wrote:but if you find a higher level rod, why not just use that one? or if its any rod, then you can just crap crappy rods like fairy fire, and use them.
because rods of banishments are easier to find than rods of dragonbreath, i guess.
the idea is you can sacrifice a rod of any spell, not the spell you want to create.
Posted: Wed Apr 06, 2005 10:57 pm
by Aaron
of course than anyone can get stupidly high level rods, because there are to many stupidly high level rods of banishment. time to elimanate those...
Posted: Thu Apr 07, 2005 10:37 pm
by Aaron
has anyone seen my post in the dynamic alchemy section? if you can figure out and agree on a formula to make the rods, it could be included in the dynamic alchemy, probably under thurmaturlgy or smithery. right now i put it under thurmaturgy, but using a forge. confusing, but it is metal...
Posted: Fri Apr 08, 2005 8:01 pm
by bencha
Aaron wrote:if you can figure out and agree on a formula to make the rods, it could be included in the dynamic alchemy, probably under thurmaturlgy or smithery. right now i put it under thurmaturgy, but using a forge. confusing, but it is metal...
I agree with Aaron
1- if someone with lvl 110 in thaumaturgy can create a lvl 110 rod, where's the problem ? maybe you can moderate it with the spell level...
2- if you want to disable the skills system and replace it with items, i disagree. you need items for the recipe, but can't do more than your skill lvl.
and the idea of '500 scrools of any level' is quite weird
Posted: Fri Apr 08, 2005 11:51 pm
by Rednaxela
bencha wrote:Aaron wrote:if you can figure out and agree on a formula to make the rods, it could be included in the dynamic alchemy, probably under thurmaturlgy or smithery. right now i put it under thurmaturgy, but using a forge. confusing, but it is metal...
I agree with Aaron
1- if someone with lvl 110 in thaumaturgy can create a lvl 110 rod, where's the problem ? maybe you can moderate it with the spell level...
2- if you want to disable the skills system and replace it with items, i disagree. you need items for the recipe, but can't do more than your skill lvl.
and the idea of '500 scrools of any level' is quite weird
I think if would be good to make the level of the rod the lowest of:
-The avgrage lvl of scrolls sacrificed
-Your spellcasting level for the spell
-And your level in whatever skill will be used for rod creation
Posted: Sat Apr 09, 2005 12:11 am
by cavesomething
it seems far easier to make all the rods be created at their lowest level, then there is no need for a complex-to-parse recipe system, or massive changes to the alchemy code.
A scroll of enchant rod should prove simpler to add given that enchant armour and weapon ones already exist.
Posted: Sat Apr 09, 2005 12:43 am
by Rednaxela
cavesomething wrote:it seems far easier to make all the rods be created at their lowest level, then there is no need for a complex-to-parse recipe system, or massive changes to the alchemy code.
A scroll of enchant rod should prove simpler to add given that enchant armour and weapon ones already exist.
Still.. there should be some sigificant advantage to gaining levels in the skill used, and lvl 1 scrolls should be worse in some way or another than higher lvl ones (perhaps lower lvl scrolls should cause it to require higher quantities of scrolls)
Posted: Sat Apr 09, 2005 12:50 am
by cavesomething
sure, just make the rods for high level spells be harder recipes (higher difficulty)
more skill increases the chance that they can be made, just as with everything else.
Posted: Mon Dec 19, 2005 5:23 pm
by Aaron
how hard would it be to make scroll cases like in diablo 2? just a named box that you can stack scrolls of the same name in to take up less space in the inventory, you just apply the box, then it casts the top scroll in it. this would probably be a good way to do wands and staffs, as theyd be rechargable (just insert more scrolls), or just helpfull....
Posted: Mon Dec 19, 2005 7:35 pm
by cavesomething
scroll cases do exist, however casting the top spell in them, doesn't.
if you can think of one, use the mailing list to suggest a sane way to include scroll/rods/wands in spelldata for server client communication.
(the thought that immediatly occurs to me is to have a 'source' field, containing the type of item that the spell is given from, this doesn't resolve issues of different levels, nor multiple sources of the same spell).