invisibility stuff

A place for people to post strange occurances that could be potential bugs.

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bort
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Post by bort »

Ah, then what do you mean about transparent images? Doing a grayscaled out image would be the easiest course of action.
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cavesomething
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Post by cavesomething »

Well I assume the way to do it would be to send a value along with the image saying 'this image should be displayed at 50% transparancy', and having the client obey.

But then I don't know gtk, and have never looked at the client in any depth whatsoever, so have no idea how it occurs.
bort
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Post by bort »

You will first have to look into chaning the code that makes the image blink.
lordyoukai.DA
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cavesomething
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Post by cavesomething »

I know, but /I/ wouldn't do this anyway. Graphical stuff just isn't my thing, in any language.
Mith
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Post by Mith »

cavesomething wrote:Now all thats needed is someone who understands libPNG....
i would prefer more images, for it might be fun to have invis npc's that are 50% transparant after casting show invisible :)
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or rather: sum ergo bibendi
cavesomething
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Post by cavesomething »

That is why you would want to do it as a client side transformation, anything can be displayed transparently that way. Even walls (possible way to show X-ray a little better?)
bort
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Post by bort »

Ah, you mean also 75% transparent walls with X-ray, on the more asthetic sense?
Client can do a lot of things, the question is of how convuluted the code is.
lordyoukai.DA
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cavesomething
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Post by cavesomething »

Well, yes, this is why I said that what is needed is someone who knows libPNG (since AFAIK this is what the client uses to display images)
bort
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Post by bort »

I was looking through the client code, and unless someone knows exactly where it is, I believe the image blink capability is stored in the server code.
Soo, I'm at a loss here, because it seems to be a server only thing. :?
lordyoukai.DA
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