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Posted: Wed Mar 16, 2005 5:26 am
by bort
Bah! IT would be cool if there was a client that 3d'ized CF maps, so you could connect to a regular cf server, but have the client load it's images and renderes, and 'voila! you have cf for the 3d and anti-3d on the same server.

Posted: Wed Mar 16, 2005 12:57 pm
by Aaron
no, mikee is the one who wants the text based client...

Posted: Wed Mar 16, 2005 1:45 pm
by cavesomething
bort wrote:Bah! IT would be cool if there was a client that 3d'ized CF maps, so you could connect to a regular cf server, but have the client load it's images and renderes, and 'voila! you have cf for the 3d and anti-3d on the same server.

Yes, that was what I described in my previous post. Although, given that the items a server has may vary, it would be more sensible to have the models as a graphics set on the server, so that there is no risk of missing faces.
Of course there are still two issues to overcome
1) writing a 3d client (you need to know openGL - I doubt anyone working on CF has more than toyed with it.)
2) making models of all the graphics in the game
crossfire/arch $find . | grep png | wc -l
6522
I wish you luck

Posted: Fri Mar 18, 2005 9:04 pm
by Guest
I am glad we use the gfx we use. It's relativly easy to make new items this way.. thus new items get made.