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Posted: Fri Mar 18, 2005 12:20 am
by cavesomething
Aaron wrote: i dont think the players should have power to jail people, that should be left to the dm. but players should be able to suggest a suitable punishment for said player.
Realise that what I am suggesting is moving gaoling into the game, instead of being an external thing as it is now. it would rather be an action taken by a player against another player. PKing in a town should be charged as murder, and use_skill stealing as theft.

Server admin issues the dm can deal with, but a crime that maps to a real-world offense, should be dealt with within the world.

I'd like to think that there could be a python script running in towns also, so that players authorised to do so (by the other players) could bar entry to certain cities, and arrest those who try.

dms then would be the rangers, those who enforce law in the countryside, and get called in only in a crisis.

Posted: Fri Mar 18, 2005 5:43 am
by Rednaxela
cavesomething wrote:
Aaron wrote: i dont think the players should have power to jail people, that should be left to the dm. but players should be able to suggest a suitable punishment for said player.
Realise that what I am suggesting is moving gaoling into the game, instead of being an external thing as it is now. it would rather be an action taken by a player against another player. PKing in a town should be charged as murder, and use_skill stealing as theft.

Server admin issues the dm can deal with, but a crime that maps to a real-world offense, should be dealt with within the world.

I'd like to think that there could be a python script running in towns also, so that players authorised to do so (by the other players) could bar entry to certain cities, and arrest those who try.

dms then would be the rangers, those who enforce law in the countryside, and get called in only in a crisis.
I like that :-) Of course, the level of strictness of the "town laws" enforcement should be configureable by the server admin.

Posted: Fri Mar 18, 2005 9:53 am
by cavesomething
this thread is now covering the same ground as this one.

http://www.metalforge.net/cfmb/viewtopi ... c&start=30

I'll point you there in an effort to merge the two threads.

I know that it will fail, after all, this is the thread that will not die :)

nonetheless, I might as well try.

Posted: Fri Mar 18, 2005 12:53 pm
by Aaron
this topic is about changing metalforges rules. the other one is about changing the game.

Posted: Fri Mar 18, 2005 1:36 pm
by cavesomething
funny that, 'cos it also seemed to be about poof annoying you, maybe that's just me imagining things though.

At the point where
Rednaxela wrote: the level of strictness of the "town laws" enforcement should be configureable by the server admin.
then it became a game-wide issue, not merely a server specific one.

Posted: Fri Mar 18, 2005 6:37 pm
by Aaron
poof pissing me off was a random side effect.

but when i resurected the topic, i stated that metalforge should consider revising one part of their rules, and not the game. thats why this topic is under the metalforge section, and not the suggestions section. this is a MF specififc issue.

Posted: Fri Mar 18, 2005 7:33 pm
by Guest
Cat2 has no rules...

Posted: Sat Mar 19, 2005 2:16 am
by bort
Do we care about cat2?
This on on MF's special forum.

Posted: Sat Mar 19, 2005 4:24 pm
by Aaron
ok, lets re-state the suggestion.

Should players vote on punishment of their peers on MF? there seems to be ups and downs, mostly bots voting, and this is an attempt to limit dm interaction with the players.

this also brings up another problem ive noticed. i think it is harder to accept a punishment from a faceless dm, and would find it easier if my peers gave me the sentence.

so i see two solutions, dm's, play more often so we can get to know you, or try this out, and see if it works, so players can punish themselves. this isnt about changing the game, just MF's rules.

Posted: Sat Mar 19, 2005 6:17 pm
by woo
In order to even try this out, you either need to code this up and get it committed (and it will need to be tested as people will not be happy if your voting code lets someone get a bug through and vote them muzzled) or you are still going to need a DM. Personally I am not impresed with the idea yet so I won't be willing to take the time to code it.

Then of couse if there are 3 people on, and 2 of them happen to be you and you vote the 3rd person muted, they are going to come get a DM saying it's unfair. How do you propose to handle that? (i.e. the whole sock/bot problem - which I still have not seen an answer to).

DM's playing more - It's been awhile since I've seen you on.. Don't make accusations :-)
Get to know DM's better? Chances are if you play on MF you've met a woo. :-)

That bit of joking aside, I'm not sure a DM is any more faceless then any other charcter in the game. What I think you are alluding to here is that DM's follow the rules, and if it was a vote among your peers situation you wouldn't have to follow the rules if the players that were voting found it funny. So lets say bort signs on and you PK him. If the other players signed on decide, heh that was funny - do it again - and don't punish you because it's bort (no offense bort, your just an example), what's to prevent a group of players from forming gangs and exteorting other players (i.e. give Joes Goons your chaos sword or we'll vote you to jail). Seems rather chaotic to me..

Yes I'm picking out the bad things - on purpose. I think before this idea can even begin to be seriously considered all of the bad things need to be ironed out. To that end I'll reserve final judgement till then, but as it stands now - I don't see it happening.