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Posted: Sat Jul 12, 2003 7:52 am
by Lauwenmark
As for the screen size, this can easily be parametrized in some way - for example by a resolution="800x600" parameter in the configuration file, or a list selection in the configuration dialog of the client.
Would this satisfy everybody ?
Posted: Sat Jul 12, 2003 7:54 am
by Guest
Lauwenmark wrote:As for the screen size, this can easily be parametrized in some way - for example by a resolution="800x600" parameter in the configuration file, or a list selection in the configuration dialog of the client.
Would this satisfy everybody ?
Not me, as I believe the size should be universal, thus preventing people from buying themself an advantage (by bying a bigger screen). CF should not favour rich people above poor.
Another reason I chose 800x600 was to not get a too big change from the 10x10 square view in the gtkclient... it's a pretty big leap now, jumping to 1024x768 or 1280x1024 would change it into a very different game...
Posted: Sat Jul 12, 2003 8:13 am
by Lauwenmark
Note that I never said the gaming visible area should be expanded - just the window, which is quite different. Compensation could be done by:
- Using a zoom/rescale factor against a default resolution;
- Using different tilesets adapted to the most common resolutions (for example, a player using a 1280x1024 optimized tileset would get much more detailed tiles than the 800x600 player);
- Leaving more room for various dialog zones.
I don't care about staying close to 10x10 - I'm not interested in a stamp-sized gaming zone.
Posted: Sat Jul 12, 2003 10:55 am
by xeno
Lauwenmark wrote:Note that I never said the gaming visible area should be expanded - just the window, which is quite different. Compensation could be done by:
- Using a zoom/rescale factor against a default resolution;
- Using different tilesets adapted to the most common resolutions (for
example, a player using a 1280x1024 optimized tileset would get much more detailed tiles than the 800x600 player);
Definitely a good suggestion. However, as that would require server changes, and is pretty complicated, I think it should wait until after the 1.0 version of the client.
Lauwenmark wrote:
- Leaving more room for various dialog zones.
That doesn't fit very well with the design... I'm much more fan of the scaling thingie...
Lauwenmark wrote:
I don't care about staying close to 10x10 - I'm not interested in a stamp-sized gaming zone.
Me neither. But currently it's going to be 10x10 -> 18x26. I would rather see what effect that has on gameplay before increasing it further.
client interface project home page
Posted: Sat Jul 12, 2003 12:44 pm
by xeno
I thought it was time to create a web page, which is located at
http://heim.ifi.uio.no/~jankr/cf/newif/
Posted: Wed Oct 15, 2003 4:02 am
by RovinRogue
I vote evything be created for 1600 X 1200
As that's what I view eveythign in anyway

Posted: Wed Oct 15, 2003 7:41 am
by Ryo
RovinRogue wrote:I vote evything be created for 1600 X 1200
As that's what I view eveythign in anyway

I prefer different options, from 800x600 (or maybe even 640x480?) to 1600x1200.
Not everyone 1) can do 1600x1200 2) wants to play fullscreen.
But that's just my 2 cents

screenshot?
Posted: Wed Oct 15, 2003 10:05 am
by tchize
Have seen lots "hey, wonderful, nice, beautifull screnshot, will brings lots of users"
But why is it i always get a 'file not found' when i try to view tohse screenshots??? (sorry i missed the discussion in the beginning). COuld it be possibile to relive the links?
Posted: Wed Oct 22, 2003 4:30 pm
by Avion
I like the sdl client but here are some of my comments for what it's worth (keep in mind I am on your side here not trying to bash the client...)
I find the rocklike skin very distracting, especially behind the status text in combination with that font used for stats. A solid or shaded background and a cleaner font (maybe smaller too) would be better for visibility IMHO.
I hate the default that has ' key mapping to shout by default since it has traditionally been mapped to activate the command input (I know you can always remap stuff but a consistant and resonable mapping is a real asset.) Along those lines the diagonals are not mapped to the keypad by default which would be a nice default too)
Posted: Thu Oct 23, 2003 6:11 am
by tchize
Avion wrote:
I find the rocklike skin very distracting, especially behind the status text in combination with that font used for stats. A solid or shaded background and a cleaner font (maybe smaller too) would be better for visibility IMHO.
Do you mean the default font when it's displayed on pure rock (which mean you are speaking of game elements which still need to be added to the skin and are there as 'wait for better') or do you also mean the font for stats next tot the various stat squares (visible in last screenshot)? If that's the second case, i'll try to correct it.
Anyway, i plan to remove the sides parts of the rocky interface, it looks too massive and parts of it are useless.