Posted: Fri Feb 03, 2006 4:35 pm
It doesn't, the body of the creature (which is fairly small, spherical and constantly surrounded by flames) has a permeable membrane, allowing it to store items inside of its bulk. Within that, there is another small section where a limited number of amulets and rings can fit where the magical energy bound to them can be absorbed directly, manifesting itself throughout the fireborn's body.Mith wrote:I don't think your argument makes much sense Cavesomething. How does a creature without hands wear stuff? And how does a glowing fireball wear rings?
This also would be an adequate explaination.Mith wrote: Since you would still allow this, why not allow it karate?
Anyway, if you really think this should change, why not change the skill name in 'mental kicking' or 'telepathy'
I particulary like the second, it does even explain how a fireborn carries along the stuff he has.
This sounds like an excuse to make even more powerful fireborn classes, when the real answer would be to make fireborn more powerful in general and remove the one overpowered class (besides which, choosing between too many classes is confusing, the optimum number of choices to have in any one decision is 3 (actually e, but you can't do that in real life))Mith wrote: Do not forbid a fireborn and a dragon to become monk, rather make other classes as well, classes that would only fit them.
For example: mediator:
The mediator is someone that devotes his whole life to reach into the spiritual world. Usually he just sits down on his favourite meditation location, therefore his physical strength is not much and so he's not able to wear armour or use weapons. This usually is not much of a problem, since he usually is peaceful in nature.
Nevertheless, if the anger of a mediator is awoken, he makes a dangerous enemy, able to cast powerful spells, to control his environment with mental powers alone and to release the wrath of the gods on whoever thought to find an easy prey."