Leaf wrote:Mith wrote:
With respect to the fireborn's +100 fire, this is not even close to compensation for all it's disadvantages. (weak, low con, no weapons,armour --> no bonusses, enchantments or resistances)
I have a different opinion.
Weak?
Overall, they get a net change of +10 in ability bonuses. They start out with a glowing crystal for spell point storage, for free. They start out with 100% resistance to poison, too.
Yes, weak. Max natural str is 15. That's what I call weak.
If that glowing crystal is a problem... give other races a speciality as well. Other classes have armour and weapons to survive (and they usually dont even need it). A fireborn needs mana to survive. Without glowing crystal it would be nowhere.
+100 poison is indeed a good thing to have for low lvl players. Soon as guh/restoration is available, it is pretty useless
leaf wrote:
Low con?
They get +0 stat modifier (along with humans) to their Con; elf, wraith and gnome all have penalties.
Yes, low con. They can't even wear a girdle of constitution. In fact they cannot wear anything but a few rings to improve their constitution.
leaf wrote:
Armour does have benefits (stat bonuses & enchantments) but also has drawbacks in that it decides your max speed, spell failure and spell point regen penalties. Meaning, armour in itself is an advantage and disadvantage.
A humanoid can choose to get rid of his armour, or pick armour that doesnt give speed limits (Midnight robe, enchanted Gale Armour)
A humanoid can get str and dex at 30 while using a weapon and perhaps a ring of War, then applying Idaten Boots and gale armour (or WDSM) his speed becomes > 6 (or 4)
Now try this with a fireborn... he'll need 4 rings of war or rings of thieves.
A fireborn simply is
slow compared to higher lvl humanoids
leaf wrote:
Bonuses & Enchantments:
They can wear 4 rings and 2 amulets.
Humanoid players can wear 2 rings, an amulet, armour, helmet, shield, bracers, girdle, cloak, weapon, shoes
resistances usually come with weapons (e.g. lava slasher), armour (WDSM, Dragon Scale mail of Ruggilli, ...), shields (WDS, Fire shield, belzebub shield), cloaks (cloak of the underworld, cloak of gorokh, oilskin cloak, ...) bracers (ancient bracer of dexterity) and none of them is available for a fireborn.
To have +50 acid he needs two rings. To get some resistance against cold, 2 more rings. bye bye slots.
for a low lvl fireborn you're totally right but... there's more than just low lvl players. At higher lvl, a fireborn cannot wield weapons, so it cannot wield enchanted weapons. A +10 stat bonus for a good weapon is not quite uncommon, the same applies for armour: Girdle of the Firegod gives +6, quite some helmets do give nice bonusses (KOG, helmet of might, wizard hat)
For +100 against confusion, a fireborn needs an other amulet (or Lythander), a humanoid simply applies jack boots. Same for reflect missiles/spells
A fireborn perhaps gives a good start (though melee skills are much easier to train than magic skills) thanks to its glowing crystal and a nice ac, but at higher lvl's it has an incredible drawback, which is not even close to compensated by +100 fire and +100 poison.
stat bonusses. Sure there are quite some good rings, but they all have +50 item power. That means only two rings for a high lvl fireborn, and perhaps a single amulet.
For a humanoid player it is easy to have at least +30 stat bonusses, for a fireborn this is almost impossible.
so I conclude: although a fireborn has a good resistance (+100 fire) and has a nice start equipment (which it really needs to survive) he's seriously weaker than humanoid players.
Not that this is a bad thing. It gives quite a different, and (perhaps) more interesting way of playing the game, but it shouldnt be made less powerfull just because it is in some small aspect stronger than others. Neither should it be made more like humanoid players by making it stronger in other aspects and weaker in the aspect it is strong now.