kshinji wrote:From what you said, i assumed that it should overflow at server after 32768 or 65536. (its 16-bit)
if (and only if) the skill value is at no point manipulated as a char (which would work, but be quite ugly) - If you are sure that the server doesn't do this at any point, then values up to 32768 will be ok (it is a signed 16bit int that is used) - if however there is a case where the skill number is manipulated as an 8-bit value, it will fail at one of the lower values.
However, skill values are referenced enough that I am not going to try reading half of the server code to resolve this point. - try it and see if it fails
...then levelling up can be made easier (by modifying exp loss settings), and overall the game will stay the same, but there will be a higher feeling of progress.