sound

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Sound?

Yes
6
67%
No
3
33%
 
Total votes: 9

Aaron
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sound

Post by Aaron »

its broken, bunch of people ask about it, but does anyone really want/use it? would anyone use it if its available? and it needs to be turnoffable. it probably hasnt been fixed yet for a reason. anyone know that reason? leaf? how hard would it be to fix?

[as soon as sound is fixed, someone can turn the poll off...]
Ryo
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Post by Ryo »

reason it's not yet fixed is that no one took the time to fix it :) simple as that...

also, sound system probably needs to be redesigned / rethought, to account for new spells and such
Aaron
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Post by Aaron »

well generally no one takes the time to fix something if its badly broken or unused...
cavesomething
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Post by cavesomething »

I think this must win an award for the least well-defined poll yet.

Are you asking whether sound works for whoever you are questioning, whether they want it, whether they would use it, whether they did use it (I didn't FWIW - I found the footstep noises irritating)

In any event, I'm inclined to agree with Ryo, it needs rewriting, it may be better to just rip out cfsndserver, and use sdl_mixer instead.
Ryo
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Post by Ryo »

Maybe not sdl_mixer, as it would introduce a SDL dependancy we don't have (Windows can't even use SDL in the first place, or i'm missing info :))

But yeah, sound system should at some point be redone, I have a few thoughts on that, haven't taken the time for it though
Lauwenmark
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Post by Lauwenmark »

Ryo wrote:Maybe not sdl_mixer, as it would introduce a SDL dependancy we don't have (Windows can't even use SDL in the first place, or i'm missing info :))
You're missing info. SDL (and more specifically SDL mixer) is also available under Windows. That's actually a good way to get rid of alsa/oss/winaudio specificities.
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Ryo
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Post by Ryo »

my sentence on SDL wasn't clear, actually :)

GTKClient under Windows can't correctly display the player's view. It must use GTK's display.

Of course SDL_mixer would work fine.
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