First, string aliases.
Now I realize that we have keybindings, and those are great for commands you can always sum up in the same phrase (e.g. cast burning hands), but what I am talking about is creating string aliases for a string.
For example, say I want to set up "use_skill" as a simpler type-in, and I wanted to make an alias to it called "use". I would have a command alias <use_skill> to <use>. The next time I wanted to use bowyery, I type "use boyery" and it runs the use_skill command.
Second, up arrow command history.
I also propose that instead of typing a command over again, we keep a list of the 10 most recent entries and when you push the up/down arrows when on the command text box, it would traverse the command history. That saves typing "use_skill bowyery" on one turn, then after killing another orc (with a spell), having to re-type the same command in again.
YAFFTP.
Command box enhancements
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Re: Command box enhancements
Keep in mind, arrow keys are pre-bound to act as movement keys right now.EmperorBMA wrote: I also propose that instead of typing a command over again, we keep a list of the 10 most recent entries and when you push the up/down arrows when on the command text box, it would traverse the command history. That saves typing "use_skill bowyery" on one turn, then after killing another orc (with a spell), having to re-type the same command in again.
Not very difficult to remove that function, just need to make players aware of it...
Re: Command box enhancements
I wish we will see this feature in the SDL client.EmperorBMA wrote:I also propose that instead of typing a command over again, we keep a list of the 10 most recent entries and when you push the up/down arrows when on the command text box, it would traverse the command history. That saves typing "use_skill bowyery" on one turn, then after killing another orc (with a spell), having to re-type the same command in again.
YAFA? This one I haven't heard before. Care to explain?EmperorBMA wrote:YAFFTP.
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Re: Command box enhancements
I mean only when typing in the box where we actually type commands, not the main screen.leaf wrote: Keep in mind, arrow keys are pre-bound to act as movement keys right now.
Not very difficult to remove that function, just need to make players aware of it...
Basically '<up arrow>
IOW, it shouldn't affect arrows as movement keys.
YAFFTP - Yet another food for thought post.
Re: Command box enhancements
Hum, indeed bound as movement, except when you are in the command box they don't work... (at least under windows gtk client).leaf wrote:Keep in mind, arrow keys are pre-bound to act as movement keys right now.
Not very difficult to remove that function, just need to make players aware of it...
So when in command box, no reason to not use'em for history.