Before the current skill system was implemented, a character with meditation could wear armor or heavier clothing if their overall character level (or maybe it depended on another skill "class" such as praying) met the requirements listed above *and* still successfully mediate.
Looks like this function is no longer wokring.
Perhaps meditation could be modified so that some experience could be gained for each hp/sp that is regained through mediation?
Sure, it could be very easy to level up quickly - but then again, the level & armour ratio could be tweaked too (ex: level 15 for armour, 12 for helmet, etc.)
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive." Eric Meyer