meditation skill

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bencha
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meditation skill

Post by bencha »

from skills.c:meditate() :

Code: Select all

          if (( (tmp->type==ARMOUR && skill->level<12) 
		|| (tmp->type==HELMET && skill->level<10) 
		|| (tmp->type==SHIELD && skill->level<6) 
		|| (tmp->type==BOOTS && skill->level<4) 
		|| (tmp->type==GLOVES && skill->level<2) )
  	     && QUERY_FLAG(tmp,FLAG_APPLIED)) {
         	new_draw_info(NDI_UNIQUE,0,pl, 
		  "You can't concentrate while wearing so much armour!\n");	
	  	return;
	  }
ok, but how do you level up your meditation skill ? i've tried to meditate in front of a gob, but he was not impressed :o
Ryo
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Post by Ryo »

You can't gain level in meditation. It's only effect is increased sp / hp regeneration.
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bencha
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Post by bencha »

so, you can't wear gloves, boots, helmet, shield, armour and weapon when meditating... it's not for humanoid beings.
Aaron
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Post by Aaron »

its for dragons... :-D
Leaf
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Post by Leaf »

Before the current skill system was implemented, a character with meditation could wear armor or heavier clothing if their overall character level (or maybe it depended on another skill "class" such as praying) met the requirements listed above *and* still successfully mediate.

Looks like this function is no longer wokring.

Perhaps meditation could be modified so that some experience could be gained for each hp/sp that is regained through mediation?

Sure, it could be very easy to level up quickly - but then again, the level & armour ratio could be tweaked too (ex: level 15 for armour, 12 for helmet, etc.)
"Put another, more succinct way: don't complain, contribute. It's more satisfying in the long run, and it's more constructive."
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cavesomething
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Post by cavesomething »

alternitively the expmul for meditation could be set to zero, so that it doesn't affect overall level.
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Post by Aaron »

then you could level meditation with armour on, then take it all off and get +3 points per use? seems pointless for dragons then...
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