How would spreading all over the world the few players that actually do play increase variety and make the game more interesting at all? I think this would remove most of the variety and make the game much less interesting to play, both for high lvls and for low lvl players.Rednaxela wrote: I believe the main reasoning behind this issue is that it would be more interesting, and add more variety to the game, if practically everyone wasn't based in scorn. In my opinion, it is an issue, but yes, it is often exaggurated out of proportion.
Who said anything about ruining the game? Sure not all suggestions to deal with it are that great, but I fail to see the reason why you condemn all changes that might help to add more variety to where players base themself, as being bad ideas.
The only profit i see is that it might push some players to move around and actually leave Scorn for a while, either returning when they find out they cannot access Neurmberg or think Santo Dominion is pretty boring at all, for there is no other player around.
The problem with players moving around is that lvl 1-15 (globally) will stay in Scorn, then move to Navar, Wolfsburg, Brest, Lone Town, Santo Dominion, Lake Country and finally Neurmberg (this is a semi-random order)
The result will be that there are many low lvl's in Scorn, all the high lvls in Neurmberg and in all the cities between only a few players, because a player either becomes good, and really high lvl, or a player stops playing still in their teens.
These newbs that have problems lvling wont be helped by experienced players for they simply are far away!
I agree, this is bad behaviour. I particularly like the suggestion poof made, to make (some) maps restricted to a certain lvl range. This could even apply to all buildings in Scorn but a few shops, though that would make it impossible for a high lvl player to be nice to others and help them solving a quest that might be too hard for the lower lvl player alone.Leaf wrote:Some have a tendency to quickly clean out the newbie dungeon maps trying to set some new time record. A new player walks in and finds the map cleaned and they either have to wait for it to reset or they go to another map that is not meant for their level and they quickly die, numerous times.
This is a problem that can happen even when high lvl players party together. I fail to see how this could be prevented by expelling high lvls out of scornLeaf wrote:Accidental (low) player death(s) from wide area spell effects (i.e. meteor swarm)
Yes, this is a bad thing. Maybe a no_alchemy tile should be created and added to certain (public) maps? A - imo - good solution would be to grant players a room in their appartment that DOES reset every 2 hours (or any other number) or such. If some accident happens, they are not 'lost forever' but just have to wait some time before the room resets.Leaf wrote:Alchemy experiments from high players in some of the maps results in backfires and summoning of high level monsters into the map - often leads to player deaths (doesn't matter much on level for that one..)
This period could even be a few days or weeks, though a too long reset time would render the whole idea useless.
This must really be a bad player who did... And i guess he could - and indeed would - go to scorn to perform actions like this, no matter where he's (forced to be) based.Leaf wrote:High level players usually have substantial wealth - some have been known to enter shops and buy every available item for one reason or another. New players who need food (or buynew spells, upgrade their armour or weapons, etc.) enter a shop, only to find it empty.
It doesnt matter much when they learn the game basics... lvl 3 or lvl 13, they have to learn once, and if they fail to learn it at lvl 13, or even 33, they would also have failed learning at lvl 3. period.Leaf wrote:New player then skyrockets through the levels - but learns nothing on how to play; Search & disarm traps on chests, resistance potions when fighting certain monsters, avoiding acid attacks, etc. - so a they get to level 10-15 and never get past that because of repeat deaths.
Why not name it Navar? Why change Scorn to be newbie-fit if it happens to be the base for high lvl players?cavesomething wrote:And then, having created a lot of maps for low level players to form this sandbox, they can all be grouped together so that they can be found easily. In order to provide a consistant mechanism for navigating them, these maps could be collectively formed into a village, where they can have a consistant style, and maybe some intergration between maps. So as to complete this effect, the entire area could have one name to refer to it by collectively, 'scorn' sounds like a reasonable choice for this....
Better change the world such that it fit both high and low lvl players by adding a new city somewhere between Scorn and Navar? The latter allows a decent choice between Scorn and Navar, it would resolve the problem that all new players automagically start in scorn (the few that actually start in Navar are usually suggested by others to restart their char and move to scorn!)
This Newbietown would aim for lvl's 1-8, should be accessible for lower lvls (maybe except for the appartment) to prevent 'pollution' with items that are 'too good' and most important, it would not force existing players to do anyting.